5.0
Compatibility
Required content
Changes
THE FINAL UPDATE WOOOOOOOO (i think)
-
Added the "Advanced AI" option on the config, makes the creaking really only moves when you look at it, exactly like minecraft live, but may lag your game, so the default variable is false (putting the default variable as false might be a error)
-
Added the "Creaking Generates only at night" option at config, makes it only generates at night time, needs the normal mob spawn to be true
-
Replaced all recreated pale wood textures with vanilla textures from the new snapshot
-
Updated the description of the mod
And if you asking, the hanging pale moss will NOT BE ADDED, i cannot figure out how i put this thing to generate in trees, so it will be not added, SORRYYYY.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QlOwIMC6:GZw0QkC5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QlOwIMC6:GZw0QkC5"
}

