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1.2.0
Compatibility
Changes
v1.2.0 – Version 1.2 Release!
Added
- Added 'Ender Slurry', use create crushing wheels to crush Ender Ore into slurry which can then be washed to create x2 Ender Dust.
- Added "Into the thick of it" advancement for obtaining slurry
- Added 'Blaze Ore', can be found between levels 8 and bedrock in the overworld, and more commonly in the nether. Nether Blaze Ore has a chance to drop x2 fragments.
- Drops Blaze fragments
- Fire crackle sound
- Fire particles
- Drops 0.4xp
- Can be silk touched to smelt/blast (vanilla) or crushed in Create's crushing wheel to create Blaze Slurry.
- Added 'Blaze Dust', these can be smelted/blasted into Blaze Fragments, much the same as Ender Dust.
- Cannot be created in vanilla, only by using Create's milling/crushing function.
- Added 'Blaze Fragments', these can be crafted 3x3 into Blaze Powder, much the same as Ender Fragments.
- Added 'Blaze Slurry', use create crushing wheels to crush Blaze Ore into slurry which can then be washed to create x2 Blaze Dust (which can be smelted/blasted) - doubling ore output.
- Added new advancements for Blaze mechanics.
- Added relevant tooltips to all new items
- Added new 3d models for Ore's (they're now prettier!)
- Added ability to craft Eyes of Ender using 8x Ender Fragments and 1x Blaze Powder.
- Added GitHub/CurseForge Links to Fabric Metadata
Fixes
Fixed some advancement triggers to allow for new Blaze mechanics advancements. Moved all tooltips and names into language file and moved to keys for item tooltips to allow for easier additions in future. Asset/folder clean-up. Class clean-up/organise.
Balances
Removed crushing Ender Ores into x2 Ender Dust, instead it now creates Ender Slurry that can be washed into Ender Dust. Added Blaze mechanics (see added section). Tweaked spawn rate of Ender Ore ever so slightly.
Preference
Removed glow from Ender ore's as I felt it unnecessary as is included in Blaze ore now which logically should glow because it's hot? yeah?
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cbZDnluW:mTfvt3p7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cbZDnluW:mTfvt3p7"
}

