Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Changelog for Easy NPC (1.19.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Fixed Allay scale rendering.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.29
- Added Allay NPC version and Lava variant.
- Refactored code for 1.19.2-43.2.4.
2023.01.28
- Released first beta version for more detailed live testing.
Files
Metadata
Release channel
ReleaseVersion number
4.4.1Loaders
Game versions
1.19.2Downloads
212Publication date
April 19, 2024 at 10:49 AMPublisher
Kaworru
Member