Changelog for Easy NPC (1.21.1)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.6
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Fixed IDE auto-formatting error which added wrong import statements.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.5
- Fixed #373, #372, #365, #328 by validate all entity tags.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #312 by making sure
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.2
- Fixed #292 by making sure correct weapon item is used.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Fixed #271 and #267 by re-write Fabric network registration and handling.
- Fixed issues with double processing of network packets.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.6 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.1)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.6
- Fixed IDE auto-formatting error which added wrong import statements.
5.7.5
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #70, #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Fixed issues with double processing of network packets.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.19.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.6
- Fixed IDE auto-formatting error which added wrong import statements.
5.7.5
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.6
- Fixed IDE auto-formatting error which added wrong import statements.
5.7.5
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.20.1)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.5
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #70, #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Fixed issues with double processing of network packets.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.19.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.5
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.18.2)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.5
- Fixed #375 by lowering layer height and resetting scale and rotation for NPCs for dialogs.
- Fixed issue with Piglin, Piglin Brute and Zombified Piglin NPCs which could reset their Variant.
- Increased config screen width by 10px for better usability.
- Added dynamic sliders for Pose screen to allow direct input of values part of #379.
- Added variant safety checks with a fallback to the default variant for NPCs.
- Seperated common, client and server configuration files.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
Changelog for Easy NPC (1.21)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.5
- Fixed #373, #372, #365, #328 by validate all entity tags.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #312 by making sure
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.2
- Fixed #292 by making sure correct weapon item is used.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Fixed #271 and #267 by re-write Fabric network registration and handling.
- Fixed issues with double processing of network packets.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.6 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.