7.2.1
Compatibility
Changes
Each player can now create two shops; one for selling items, one for buying items
Shops have a sell mode where players can hand over items and receive payment
Shop trades can be linked to a chest; the chest is the stock source, and the trade automatically disappears from the shop when the chest runs empty, then reappears when you refill it
NPC names are customizable; no longer locked to "[Your Name]'s Shop" The skin file notification only appears when you create a shop, not for every player on login
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kGIMs62u:ACEHIgtR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kGIMs62u:ACEHIgtR"
}

