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7.2.1
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Easy Shop Mod v7.2.1 (Minecraft 1.21.11)
š Bug Fixes
Fixed Shop Ownership After Username Change
Fixed the issue reported in GitHub Issue #1:
"Player username changes caused shop ownership to break."
Previously, shop ownership was linked to the player's username, which meant changing the Minecraft username caused the player to lose ownership of their shop.
Shop ownership is now permanently linked using the player's UUID, while the username is used only for display purposes (such as the NPC name and interface). This ensures that changing a Minecraft username no longer affects shop ownership.
Special thanks to suerion for reporting this issue on GitHub.
Issue: https://github.com/Mohamed-SGG53/Easy-Shop-Mod/issues/1
⨠Improvements
š Clickable Skin Folder Path
When a player's skin is missing, the chat message now displays a clickable folder path:
\config\Easy Shop Mod\My Skin
Clicking the path automatically opens the My Skin folder, allowing players to quickly place their 64Ć64 skin.
š® Select Price (Owner)
Removed the following entries from the Select Price (Owner) menu:
VaultAir
These entries were removed because they cannot be legitimately obtained in Survival Mode, making them unsuitable as shop currencies.
š Command Improvements
Commands are now grouped under the /shop root command.
| Old Command | New Command |
|---|---|
/create_shop |
/shop create |
/close_shop |
/shop close |
This provides a cleaner command structure and improves Minecraft's command auto-completion.
š New Operator Commands
Added new administrator-only commands:
/shopadmin transfer <Old Owner> <New Owner>/shopadmin delete <Player>
These commands allow server operators to transfer shop ownership, safely delete shops
New Player Command
Added new command for all player:
/shop recover
These command allow players to recover all items from deleted shop.
Thank you to suerion for helping improve Easy Shop Mod by reporting Issue #1. ā¤ļø
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:U4fXl7jN:hE9txxFZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:U4fXl7jN:hE9txxFZ"
}

