1.094
Compatibility
Changes
Improved:
-
Villager AI: Optimized pathfinding/AI logic to reduce RAM usage.
-
Projectile Cleanup: Any projectile shot by any mob immediately despawns upon hitting the ground.
Added:
Command: /opt entitylim <N> (Default N = 40).
Named projectiles/thrown items (e.g., custom Tridents) are excluded from being despawned.
How it works:
-
Limits active projectiles shot by a player to N. Once exceeded, the oldest projectile despawns.
-
Limits active projectiles shot by player-placed dispenser/machine blocks to a separate cap of N.
-
The limits are independent, allowing up to 2N total active projectiles per player across both sources.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HfYhJ6Kz:YJZ7KwAg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HfYhJ6Kz:YJZ7KwAg"
}

