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0.5.1
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Plush Studio 0.5.1 Beta
Eciipse Plushies is now Plush Studio. This beta brings together the recent studio updates with clearer controls, skin painting, and a new default mascot.
A more organized studio
- Separate Skin, Paint, Pose, Items, and Animate pages keep each set of tools together.
- Rounded controls now have matching focus outlines.
- Move arrows and scale handles have shaded 3D geometry, making their direction easier to read.
- The camera and draft carry across pages and GUI-scale changes.
Paint your plush
- Paint directly on the model or its unfolded 64×64 skin texture.
- Use brushes, fill, a color picker, palette swatches, and hex colors.
- Edit the base skin and outer layer separately, with an eraser for outer pixels.
- A visible cursor follows the model's surface and shows the brush footprint before painting.
- Undo and redo strokes, revert painting, or export a skin PNG.
- Painted skins save with the world and sync to other players.
A new little companion
- The purple mascot is now the default skin, with a matching mod icon and inventory sprite.
- A 3D ground grid helps you judge height and placement. It stays anchored while you move the plush.
- The mod and creative tab now use the Plush Studio name.
Simpler animation controls
- Added Animation: On/Off directly to the main Animate page.
- New animations start On. Turning one off keeps every keyframe.
- Removed the old In world option from Clip settings.
- Existing saved clips that were switched off stay off after updating.
Updating
Replace the previous JAR with plush-studio-0.5.1.jar on the server and every player's client. Existing plushies keep their saved skins, poses, items, and animations.
Requires Minecraft 26.2, Java 25, Fabric Loader 0.19.5+, and Fabric API 0.160.0+26.2.
Free modpacks remain welcome: include the official, unmodified mod and link back to its Modrinth page. This permission is now included in both license files inside the JAR. All Rights Reserved - Eciipse Studios™.
Still a beta. Bugs, ideas, and questionable plush animations are welcome in our Discord.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VOYabvkg:UAmtwK4c"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VOYabvkg:UAmtwK4c"
}

