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0.3.0
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Eciipse Plushies 0.3.0: Remake Beta
Put yourself, your friends, or your favorite Minecraft skin on a shelf.
Eciipse Plushies is back, completely rebuilt from scratch for Minecraft 26.2 on Fabric. Place a little humanoid plush, give it any player skin, pose it however you want, put items in its hands, or open the full animation studio and bring it to life with keyframes.
Plushies can be as simple or as complicated as you want. Leave one sitting on a shelf, create a custom pose, or spend far too long making it animate.
Make it yours
- Your skin, in miniature. Enter a Java Edition username to load that player's current skin, or use a direct HTTPS skin PNG URL. Classic and slim player models are both supported.
- A completely new plush model and renderer. The remake uses its own custom rendering system built specifically for Eciipse Plushies.
- Pose every part. Shift + right-click a placed plush to open Plush Studio. Select the head, body, arms, legs, or the entire plush and adjust position, rotation, and scale independently.
- Edit visually or precisely. Manipulate bones directly with XYZ handles or enter exact values using the editor controls.
- Change proportions and placement. Resize the head, reposition individual limbs, and offset the entire plush from its block to fit whatever scene you're building.
- Give it real items. Put miniature versions of inventory items into either hand. Held items follow the plush's arms and are safely returned when replaced or removed.
Animate it
Yes, the timeline actually works.
Switch Plush Studio into Animate mode and create a custom animation directly inside Minecraft.
- Create position, rotation, and scale keyframes for individual bones
- Drag keyframes across the timeline
- Use autokey while posing
- Copy, paste, and delete keys
- Choose linear, smooth, or step interpolation
- Adjust animation duration and playback speed
- Enable or disable looping
- Preview animations directly inside the editor
- Preview the animated plush in the world while you work
A plush does not need an animation. Static poses and ordinary decorative plushies work exactly as you'd expect.
A real editing workspace
Plush Studio includes tools normally found in dedicated 3D editors:
- Orbit, pan, and zoom controls
- Front, side, and top views
- Bone outliner and viewport selection
- Undo and redo
- Model framing
- Precise transform fields
- Blender-style G / R / S transform shortcuts
- X / Y / Z axis shortcuts
- Pose presets including Sit, Stand, Wave, and Hug
Saving and multiplayer
Your work persists.
Skins, poses, transforms, offsets, head size, held items, and animations are saved with the plush and survive world reloads. Breaking and replacing a plush also preserves its stored configuration.
On multiplayer servers, saved skin data and animation timing are synchronized so other players see the same plush you created.
Survival and Creative
Craft a plush using:
- 5 Wool
- 1 String
Creative players can also find the base plush and included pose and animation examples inside the dedicated Eciipse Plushies creative tab.
Requirements
Eciipse Plushies 0.3.0 requires:
- Minecraft 26.2
- Java 25
- Fabric Loader 0.19.5+
- Fabric API 0.160.0+26.2, or a compatible newer 26.2 build
For multiplayer, install matching versions of the mod on the server and every connecting client.
Beta notes
Eciipse Plushies 0.3.0 is still a beta, so some behavior may change before the full release.
- Skins are stored as snapshots. To update a plush after a player changes their skin, use Load skin and then Save changes.
- Whole-plush movement is currently a visual offset. Interaction and collision remain attached to the original placed block.
- Each plush currently supports one animation clip using the included humanoid rig.
- Broader modpack compatibility has not yet been extensively tested.
Feedback, bug reports, and especially cursed plush animations are welcome.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:VOYabvkg:XxJkkvWB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:VOYabvkg:XxJkkvWB"
}

