2.1.0
Compatibility
Required content
Changes
v2.1.0 Changelog - Sentinel Update:
✦ Null dimension got updated and now mod is available for 1.18-1.18.2 and 1.19.4.
✦ Eclipse Sentinel got added.
✦ Added BetterNether, BetterEnd, Oh the Biomes You’ll Go, Mythic Metals, Naturalist, Impaled, Target Dummy and Bosses Of Mass Destruction compatibility to Eclipse Origins.
✦ Evolve advancement classification changed slightly. “Balance Breaker” and “Plantlike” now goes under the same title as “Miscellaneous”.
✦ “Well Rounded” now additionally grants the user a tiny movement speed buff.
✦ Rosechild’s “Birthplace” and Prototype’s “Laboratory Made” abilities got removed due to issues modify spawn power caused when there are no biomes or structures available nearby.
✦ Prototype’s “Regrowth” ability now heals 15% of max health about every second instead of using regeneration effect. Will not work if you recently got damaged.
✦ Prototype’s “Dehydration” ability now reduces stats by 30% instead of 25%.
✦ Prototype’s tools now lose damage respective to how many blocks it breaks while 3x3x3 digging mod is active.
✦ González now drops armor heavier than chainmail if he is wearing one (to make up to some mouse tweak mods allowing you to swap armors ignoring the restrictions).
✦ González now warns the user if there is no space to teleport.
✦ González’s adrenaline and overload status now reset upon death.
✦ Jinx can now open rifts every 10 minutes and 20 seconds instead of every 30 minutes.
✦ Applied major fixes and improvements to Jinx’s rifts.
✦ Jinx’s rifts now use a custom texture instead of particles due to huge performance issues particles caused.
✦ Jinx’s “Unstable” ability no longer prevents explosion and entity cramming damage.
✦ Fixed Jinx’s “In-Between” ability playing sounds everywhere.
✦ Jinx now plays particle and sound effects while jumping if In-Between is active and right before entering and leaving Null.
✦ Turned some sound effects stereo to mono, allowing you to hear where the sounds are coming from.
✦ Minor tweaks to some abilities and ability descriptions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1It7vbfm:GmUYQOmV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1It7vbfm:GmUYQOmV"
}

