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3.1
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💰 EconomyMC 3.1 — The Cash Update!
EconomyMC 3.1 introduces a major expansion to the existing economy system: physical cash in Minecraft!
Players can now withdraw their virtual money as banknotes, carry cash in their inventories, give it to other players, drop it on the ground, and deposit it back into their bank accounts.
The update also introduces new animations, additional security features, an automatic update checker, and support for Minecraft 26.3.
✨ Update Highlights
| Feature | What's new? |
|---|---|
| 💵 Physical cash | Banknotes worth 10, 100, and 1,000 |
| 🏦 Bank expansion | Withdraw and deposit physical cash |
| 📦 Cash piles | Place stacks of banknotes in the Minecraft world |
| 🎮 New animations | Improved visuals when holding and throwing money |
| 🔒 Cash security | Server-side banknote validation and additional safeguards |
| 🔔 Update checker | Automatic version checks through Modrinth |
| 🛠️ Compatibility | New Fabric and NeoForge support for Minecraft 26.3 |
💵 NEW: Physical Banknotes
The existing virtual economy has been expanded with a physical cash system.
Three banknote denominations are available:
- 💵 10
- 💵 100
- 💵 1,000
Banknotes are physical items that players can carry in their Minecraft inventories.
Players can:
- Store and transport cash.
- Combine banknotes into stacks.
- Give money directly to other players.
- Drop and pick up banknotes.
- Place cash piles in the Minecraft world.
This introduces a new way to trade using physical money without requiring a direct account transfer for every exchange.
🏦 NEW: Cash Withdrawals and Deposits
The existing EconomyMC banking system now includes physical cash functionality.
Withdraw cash:
- Withdraw money from your virtual account.
- Receive physical banknotes representing the withdrawn amount.
- Use different banknote denominations.
Deposit cash:
- Deposit physical banknotes into your bank account.
- Convert cash back into virtual account funds.
- Process multiple banknotes through the deposit menu.
Physical cash is connected to the existing EconomyMC economy.
Withdrawing cash is designed to convert existing account funds into banknotes rather than creating additional money.
📦 NEW: Placeable Cash Piles
Banknotes are no longer limited to player inventories.
The new cash pile system allows players to place money directly into the Minecraft world.
- Cash piles with dedicated 3D models.
- Multiple banknotes can be displayed together.
- Placed cash can be collected again.
- Additional safeguards when cash piles are removed or modified.
This makes physical money useful for banks, shops, vaults, and decorative builds.
🎮 NEW: 3D Banknotes and Throwing Animations
Physical cash comes with custom models and animations.
New visuals:
- 3D banknotes when held.
- Different appearances depending on stack size.
- Custom models for dropped banknotes.
- Three-dimensional cash piles.
New animations:
- Custom hand movement when throwing cash.
- Improved first-person animations.
- Third-person animation support.
- Synchronized animations for other multiplayer players.
Several rendering and animation issues were also addressed, including arm positioning, sleeves, and inventory interactions.
🔒 NEW: Physical Cash Protection
Additional safeguards have been introduced to connect physical banknotes securely to the economy.
- Server-side registration and validation of issued banknotes.
- Banknote serial-number tracking.
- Validation during cash deposits.
- Protection against unauthorized cash creation.
- Additional restrictions for cash in Creative Mode.
- Improved handling of cash inventory interactions and placed piles.
- Recovery mechanisms for certain interrupted cash transactions.
These features are designed to reduce cash-handling errors and prevent unintended increases in the amount of money circulating in the economy.
🔔 NEW: Automatic Update Checker
EconomyMC can now automatically check Modrinth for newer versions when a server starts.
Features:
- Automatic version checks during server startup.
- Comparison between the installed and publicly available versions.
- Notifications when updates are available.
- Administrator notifications.
- Detection of unreleased test versions.
- Update-check results in server logs.
Manual version checking through /ec update remains available.
🛠️ Improvements and New Version Support
EconomyMC 3.1 also includes technical improvements and compatibility fixes.
- Support for Minecraft 26.3 on Fabric and NeoForge.
- Compatibility adjustments for the updated Minecraft and modloader APIs.
- Fixes for inventory interactions.
- Improved cash animations and multiplayer rendering.
- Xaero's World Map compatibility fixes for NeoForge 26.3.
- Restoration of existing EconomyMC world-map context-menu actions.
- Additional stability and synchronization improvements.
All existing economy and server-management features from EconomyMC 3.0 remain available.
📦 Supported Minecraft Versions
| Minecraft | Modloader |
|---|---|
| 1.21.4 | NeoForge |
| 26.2 | Fabric / NeoForge |
| 26.3 | Fabric / NeoForge |
⚠️ Important: Before updating an existing server, we recommend backing up your world and EconomyMC data.
💰 EconomyMC 3.1 brings physical money into your Minecraft world!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:d6QPUgJa:noXJoL0n"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:d6QPUgJa:noXJoL0n"
}

