3.2.0
Compatibility
Changes
EconomyRPG - Changelog - 3.2.0.
FIXED
-
Sell price bug: elytra (and every other item hardcoded in the old Config.ITEM_PRICES map - coal, iron_ingot, gold_ingot, diamond, logs, conduit, echo_shard, nether_star, dragon_egg, totem_of_undying, etc.) ignored admin sell-price overrides. resolveSellPrice() checked the static map before the shop database, so /ecoadmin edits to those items' sell price never took effect. Now the shop database (which respects your overrides) is checked first, static map is just a fallback for items not in the shop at all.
-
Custom sell price overrides were being saved but never actually applied in-game. They now work correctly.
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Adding a new item to the shop now lets you set its sell price at the same time as its buy price (or leave it on Auto to follow the global %).
-
Right-click any item in Shop Prices or Sell Price Overrides to delete it or reset its sell price back to auto.
ADDED
-
Wealth tax on/off toggle (wealth_tax_enabled). When off, shop prices stay flat for everyone regardless of balance.
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pvp_base_reward: the flat $ amount added to every PvP kill reward. Used to be hardcoded to $30, now editable.
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Victim loss mode for PvP kills: - pvp_victim_loss_same_as_reward (toggle): if on, victim loses the exact amount the killer earns. - pvp_victim_loss_percent: if the toggle above is off, victim loses this percent of the reward instead (default 0.5 = 50%, same as the old hardcoded behavior).
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Search button in the Hidden Shop Items admin screen, same style as the search in Settings/Shop Prices/etc: compass button opens an anvil text box, filters the hidden-items list by key, with a clear search button when a filter is active.
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Custom sell prices! Admins can now set a specific sell price for any shop item, instead of the automatic 40% of buy price.
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New "Sell Price Overrides" panel in /ecoadmin to view and manage custom sell prices for all shop items at a glance.
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New setting: Default Sell Price % — control the default sell price (as a % of buy price) for every item that doesn't have a custom sell price set. Change it once and all "auto" priced items update instantly.
WHERE TO FIND IT All new settings are in /ecoadmin -> Settings, same list as shop_enabled / hunter_pvp_bonus / etc. Booleans are wool blocks you click to toggle, numbers open the anvil edit screen. Changes save and apply immediately.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:et6bvmRM:X14prO3Z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:et6bvmRM:X14prO3Z"
}

