3.1.0
Compatibility
Changes
EconomyRPG v3.1.0 Changelog
🐛 Critical Fixes ・Fixed PvP rewards – now work correctly in all dimensions (Nether, End, etc.) ・Fixed job payouts – all jobs now earn money and XP properly in any dimension ・Fixed /sell all – money is now added before items are removed (prevents item loss on crash) ・Fixed GUI sell confirmation – transactions are now logged to /history ・Fixed auction listing – items are properly removed from hand when listed ・Fixed admin /eco take – now fails gracefully if player has insufficient funds ・Fixed duplicate commands – removed duplicate registrations for /shop, /ah, /myah ・Fixed AntiCheat thread leak – executor now shuts down cleanly on server stop
⚡ Performance ・Optimised baltop – leaderboard now re-sorts only once every 30 seconds (reduced lag) ・Optimised shop item lookup – faster registry queries ・Reduced scoreboard packet spam – balance updates no longer constantly resend packets
✨ Additions ・Added auction listing limit – players can now list a maximum of 10 items (configurable) ・Added job change logging – GUI job changes now appear in /history ・Added shop purchase logging – all shop buys now appear in /history ・Added config reload support – overrides and hidden items now properly clear on reload
🔧 Improvements ・Thread-safe config – all config values and maps are now properly synchronised ・Dynamic pricing – wealth tax threshold now updates correctly when starting_balance is changed ・Boss kill tracking – stale boss hits are automatically cleaned up (no memory leaks) ・Admin panel – fixed Add Item menu to prevent cross-player data corruption
📦 Dependencies ・Updated to NeoForge 21.1.42 ・Minecraft 1.21.11
───────────────────────────────────────── 📌 Recommended after updating: Reload the config via /eco reload OR click the "Reload Config" button in the admin panel (/ecoadmin). This ensures all new settings take effect immediately. ─────────────────────────────────────────
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:et6bvmRM:Zn6kY4eC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:et6bvmRM:Zn6kY4eC"
}

