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Ecospherical Expansion 2.3.0

Changelog

  • Mod is now entirely server-side.
  • Added compatibility with my other mod, Biospherical Expansion.
  • Recreated the Birch Forest biome.
  • Recreated the Old Growth Birch Forest biome.
  • Improved biome generation in most presets.
  • Removed a feature that was unintentionally added to oceans.
  • Recreated birch trees.
  • Fixed branches being placed too high up in some trees.
  • Azalea bushes / trees now use cherry logs instead of oak logs.
  • Removed all custom blocks. (They're now added by Biospherical Expansion)
  • Removed amethyst vine features.
  • Removed amethyst void crystal features.
  • Removed amethyst frosted ice crystals feature.
  • Removed the custom grass color modifications.
  • Stopped the Eroded Badlands biome from generating in the floating island presets to avoid issues with worldgen.
  • Fixed glow berry items generating everywhere and causing lag in dark forests.
  • Added surface variation.
  • Fixed trees having branches in the leaves when they shouldn't.
  • Stopped mountainous rocks from generating overhangs.
  • Stopped ocean rocks from generating overhangs when out of water.
  • Removed a feature that was generating lots of sand above caves causing lag.
  • Partially fixed grass, flowers, and mushrooms not generating under tree leaves.
  • Optimized grass placement features for faster worldgen and less bald spots.
  • Fixed rocks being unable to generate on powder snow.
  • Removed the previously added extra ores in Deep Dark and Lush Caves biomes.

Files

ecosphericalexpansion-2.3.0.jar(1.05 MiB) Primary Download

Project members

Apothicon

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID