6.11
Compatibility
Changes
6.11 - Heavily optimized the routines for the Trans Grid, making it lag infinitely less. Fixed that annoyance where putting damaged tools in the Trans Grid caused you to learn them over and over, in spite of already knowing them.
6.10 - Derp. Forgot to increase the Talisman of Repair's array when adding bow to the repair options list. Sorry about that guys.
6.09 - Several fuel consumption bugs were fixed, the Divining rod now uses fuel (about 4 EMC per Divining level, so level 3 uses 12), fixed the learning of damaged items to only give you the undamaged knowledge, and enabled damaged items to be used in the transmutation grid for input. Also finished the guide!
6.08 - I fail at making things toggle, derp. Corrected conditionals for toggling gemmed armor powers. Sorry.
6.07 - Alchemy Chest + Gem of Eternal Density fixed. Philosopher's stone transmute-a-tree crash fixed. Strange ModLoaderMp issue when loading in multiplayer (NO EE IS NOT SMP) fixed. Added toggle-keys to disable RM Gemmed armor powers - Pressing G with boots/greaves disables movement functions (flight, fast fall), pressing V with helm, armor or greaves disables offensive powers (creeper-blast, lightning, gravity-launch).
6.06 - Repackaged with the new BC 3.1 Alpha API - I checked it to make sure it was backwards compatible, should fix a problem with people using BC 3.
6.05 - NPE Crash in the Collectors was fixed, caused by 6.04 update. Sorry. >_<
6.04 - Annoying behavior in the collectors not pushing single stacks back into queue fixed.
6.03 - Fixed the annoying lack of cooldown on the philosopher's stone, causing it to double/triple transmute.
6.02 - Fixed a very sneaky trans grid exploit. I'm sure there will be more to follow. :P
6.01 - Minor recipe derp. Update if you don't feel like cheating.
6.0 - I couldn't even begin to describe the number of changes in this mod. You'll just have to see it for yourself.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jwK0Jivv:NaI70t53"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jwK0Jivv:NaI70t53"
}

