1.0.1
Compatibility
Changes
Some slight issues and bug fixes
So after tons of trial and error I managed to fix a bug that didnt appear on the docs so I had to search beyond the second page of google (scary ik) but managed to fix the major flaws in the last update Fixes include:
- Adding the rose gold block to the pickaxe minable tag which was bothering me for ages so all tools iron and up can now mine the rosegold block
- Redoing the entire recipe system to work with data generation which means that now, due to how minecraft now works, you must use a smithing template so i made the template a gold nugget because they're cheap af and not that hard to get
- Removed the needs_rosegold_tool and incorect_for_rosegold_tool tags because they're kinda useless now
- and just added a bunch of new classes for cleaner code that won't really affect you but I plan on open-sourcing the project when it has a lot more stuff so makes my life and the development process a lot simpler
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:42bbSBhN:Wa1fTLDF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:42bbSBhN:Wa1fTLDF"
}

