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Details
1.4.11.7.2610
Compatibility
Required content
Changes
Mod Version: 1.4.11.7.2610
(Alpha Version of 1.5) - 1.4.11.8 - Snapshot
Electro's PowerCraft
Minecraft Version: 1.20.1
š® FORGE LOADER:
Forge - 1.20.1 (47.2.0 or higher)
ā REQUIRED MODS:
GeckoLib - 1.20.1 (4.4.2 or higher)
ā RECOMMENDED MODS:
JEI - 1.20.1 (15.3.0.8 or higher)
ā ļø WARNING: This is an unstable Mod Version! When updating this mod, you may experience integrated server tick freeze issues when you play it with Cracker's Wither Storm! It's recommended to update to 1.4.11.7.5730 or a later version!
WARNING: This mod has shifted it's Mod ID, So if you guys run at 1.4.10 or below. All items and blocks containing the old ID WILL be deleted if updated! Update this Mod at your own risk!
NOTICE: For those that are running this mod version on 1.4.11.2 or below right now. In 1.4.11.4, The Starter Pack Variables are modified, So you'll be given starter items again replacing your items on those slots, Update this mod with caution. However, If this gamerule is disabled in your world, You should be fine.
OLD ID: electros_mod
NEW ID: electros_powercraft
Changelog:
Bug Fixes:
- Bug Fixed: Zombified Creeper - Unnoticeable Entity Fuse
- Bug Fixed: Honey Bottle Finished Item - Fixed Medicine Delay Gamerule
- Bug Fixed: Hit SFX - Player Punch SFX
Items:
- Added Item - Special Book: Added Book of Physician
Effects:
- Added Status Effect: Bleed Resistance
- Added Status Effect: Treated Abrasion
Modified:
- Modified: Bossbar Executable
- Modified: BLFA - Added Parrot to Immune List
- Modified: MADG Variable System
- Modified: Herbal Antibiotics - Modified MADG Variable
- Modified: Antibiotics - Modified MADG Variable
- Modified: Painkillers - Modified MADG Variable
- Modified: Bossbar Executable - Modified Entity Targeter
- Modified: PTB Food Drainer - Added Jellies to Exclude List
- Modified: PTB Food Replenisher - Added Jellies
- Modified: Bossbar Executable - Modified All Player Bossbars
- Modified: Bossbar Executable - Added Automatic Hide Bossbar System
- Modified: PBER - Added Player Procedures
- Modified: PBER - Modified Player Entity Tick Targeter Procedures
- Modified: PBER - Modified Player Procedures (Removed For each player do Procedure)
- Modified: Deep Laceration Status Effect - Added Bleed Resistance Detector
- Modified: Band-Aid - Added Bleed Resistance
- Modified: First Aid Bandage - Added Bleed Resistance
- Modified: Concussion Resistance Effect Description - Modified Description
- Modified: Bleed Resistance Status Effect - Modified Effect Icon
- Modified: Zombified Creeper - Modified Fuse (Fixed Unnoticeable Entity Fuse)
- Modified: Sewing Kit - Added Bleed Resistance
- Modified: Band-Aid - Modified Apply Notifier
- Modified: First Aid Bandage - Modified Apply Notifier
- Modified: Sewing Kit - Modified Apply Notifier
- Modified: PBER - BD (Fixed Dead HUD)
- Modified: Zombie Infection - Player Entities (Modified Infection Particles Area)
- Modified: PBER - Modified Bossbar Color HUD (Added Better Color HUD)
- Modified: Honey Bottle Finished Item - Fixed Medicine Delay Gamerule
- Modified: Honey Bottle Finished Item - Added MADG Variable
- Modified: Fatigue Status Effect - Modified Damage if applied
- Modified: RW/Reinforcement Wave Command Procedure - Zombiefied Entities (Modified ECD)
- Modified: Electro's Melee Training Book I - Starter Battle I (Added ECD and TBCD Variable)
- Modified: Hit SFX (Modified Player Punch SFX)
- Modified: Electro's Melee Training Book I - Starter Battle II (Added ECD and TBCD Variable)
- Modified: Electro's Melee Training Book I - Simple Ice Battle I (Added ECD and TBCD Variable)
- Modified: Electro's Melee Training Book I - Simple Ice Battle II (Added ECD and TBCD Variable)
- Modified: Zombified Creeper - Added Avoid Cat Script
- Modified: Zombified Skeleton - Added Avoid Wolf Script
- Modified: Zombified Creeper - Added Avoid Ocelot Script
- Modified: PBER - Modified Player Procedures (Added Absorption HUD)
- Modified: Bossbar Executable - Add EPC Absorption Scoreboard Runner
- Modified: Bleeding Status Effect - Fixed whether it's Beneficial or Bad to the Player
- Modified: Splint (Added SB BOP System - Cures Sprained Legs)
- Modified: Libarian Trades - Added Book of Physician
- Modified: Libarian Trades - Lowered Down Emerald Cost for Book of Inspiration
- Modified: Splint (Heals Broken Leg faster if applied)
- Modified: SB/Special Book Command (Added SB BOP System)
- Modified: SB BOP GUI (Added Applied System)
- Modified: SB BOP GUI (Added Cost Condition System)
- Modified: Bleeding Overlay (Repositioned Overlay)
- Modified: Splinted Leg Status Effect - Modified whether it's Beneficial or Bad to the Player (Set to Neutral)
- Modified: NCEG System (Added TAET and TAEL Variable Systems)
- Modified: EVC System (Added TAET and TAEL Variable Systems)
- Modified: First Aid Bandage Right Clicked (Added Treated Abrasion Applier System)
- Modified: Abrasion Status Effect - Added Treated Abrasion Detector
- Modified: Abrasion Attacks - Added Has Abrasion Detector
- Modified: Abrasion Attacks - Added Treated Abrasion if hit
- Modified: PBER - Modified Player Procedures (Added Absorption HUD):
Others:
- Added MADG Join Checker
- Added MADG Leave Checker
- Added MADG Sleep Checker
- Added MADG Respawn Checker
- Added MADG Command Execution Checker
- Added PBER System
- Added Bleed Resistance Effect Description
- Added TBCD Variable System
- Added TBCD Counter
- Added Wolf Attack Targeter (Now attacks Zombified Skeleton)
- Added SB BOP GUI
- Added SB BOP System ; Book of Physician System
- Added SB/Special Book Command - SB BOP ; Book of Physician Command Procedure
- Added TADA Variable System
- Added TAET Variable System
- Added TAEL Variable System
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8513GU4E:MraPeT3b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8513GU4E:MraPeT3b"
}

