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Details
Licensed MIT
Published 3 months ago
Updated last week
All versions
1.20.1-FORGE-1.3.0
Release
Mar Mar´s Elemental Creatures 1.20.1-FORGE-1.3.0last week 10
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Bugfixes
- Zombie spawn eggs generated and Elemental zombie when used on a special biome. Now, only the Vanilla Zombie spawns.
- Resized Fungal hitboxes to match its model
- Now, Elementals with a spawn rate of 1 will always replace all the vanilla mobs when trying to spawn.
User changes
- Users can now define if an Elemental can replace a vanilla mob underground. This configuration doesn't disallow natural generation of Elementals via biome modifiers.
- Users can now define if a vanilla mob can convert to an Elemental via transformations (for example, Skeletons underwater converting to the Sunken). This configuration doesn't disable natural generation of Elementals via biome modifiers.
Mob changes
- Red sand cubes are now a variant of regular Sand cubes instead of his own entity.
- Added a red variant for Desert spiders.
Mob additions
Zombies
- Added Zombie miner: Zombie miners spawn naturally on the Mineshaft, and have a variant for those who generate on the Badlands. Zombie miners inflict Mining Fatigue when attack.
Slimes
- Added Mushslime: Mushslimes spawn when a slime chunk is generated on a fungal biome. Mushslimes inflict Blindness on touch and have 4 variants (brown, red, crimson, warped).
- Added Wither Slime: Wither slimes spawn when a Slime stays withered for 5 seconds, and inflict Wither on touch.
Spiders
- Added Forest spider: Forest spiders are peaceful mobs that spawn naturally on forests. They have 4 variants (oak, birch, taiga and savanna), and inflict Weakness if the player attacks them.
Mob transformations
Zombies
- Zombies now need 20 seconds on fire to convert to the Scorched.
- The same rule applies to soul fire and the Soul Scorched.
Skeletons
- Skeletons now need 20 seconds on fire to convert to the Ashen.
Slimes
- Slimes can now convert to Ice cubes (when freezing for 10 seconds) Sand cubes (staying on a desert a full Minecraft day) and Red sand cubes (staying on the badlands for a full Minecraft day).
Items
- Added Tiresome flesh: It inflicts Mining Fatigue for 15 seconds when consumed. Tiresome flesh is dropped by Zombie miners.
- Added mob heads for Elemental zombies and skeletons.
- Added mob heads for Stray, Husk and Drowned.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:E9Lp9Fwo:SaKytTRZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:E9Lp9Fwo:SaKytTRZ"
}

