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Tags
Creators
Details
1.7.6
Compatibility
Required content
Changes
Changed
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Water-bottle-throwing mobs (attribute mobs and ISS caster mobs) now check whether the target can currently gain the Wetness effect before throwing. They stop throwing while the target is Scorched, Wetness-immune (Nether dimension / water animals / blacklist), afflicted by Paralysis or Freeze, or at maximum Flammable Spores stacks, and resume once the target can gain Wetness again.
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投掷水瓶的属性生物与ISS施法生物现在会在投掷前检测目标当前能否获得潮湿效果:目标处于灼烧、潮湿免疫(下界维度/水生生物/黑名单)、麻痹或冻结状态,或易燃孢子满层时停止投掷,待目标能再次获得潮湿时恢复投掷。
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The Fire Counter, Frost Counter, Thunder Counter and Nature Counter now check whether the health drop was actually caused by an entity attack, avoiding meaningless counters triggered by self-inflicted damage such as falls, burning, starvation, poison ticks or the mod's own damage-over-time effects.
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赤焰反制、冰霜反制、雷霆反制与自然反制现在会检测血量下降是否由实体攻击导致,避免因自行受伤(摔落、灼烧、饥饿、中毒或本Mod自身的持续伤害等)触发无意义的反制。
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Attribute attack effects are now bound to the attacking item itself. Projectile attacks (tridents, thrown potions and other thrown items, arrows fired from a bow or crossbow) only carry the Fire/Frost/Nature/Thunder Aspect enchantment of the projectile itself or of the weapon that fired it, and melee only considers the main-hand item: holding an Aspect-enchanted weapon in one hand no longer applies its effects to a splash potion thrown from the other hand, and the melee slash visual no longer triggers when using or throwing an offhand item — it now only triggers on actual main-hand attack swings.
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属性攻击特效现在只认实际进行攻击的物品。投射物攻击(三叉戟、投掷的药水等投掷物、弓弩射出的箭)只携带投射物自身或发射它的弓弩上的赤焰/冰霜/自然/雷霆属性附魔,近战也只认主手物品:另一只手持有属性附魔武器时,投掷喷溅药水不再触发任何属性特效;副手使用或投掷物品时也不会再误触发近战挥砍特效,该特效现在仅在真正的主手攻击挥动时触发。
Note
- This is likely the last version for 1.20.1 Forge; the next version may be the official release for 1.21.1 NeoForge.
- 这可能是1.20.1 Forge的最后一个版本,下一个版本可能是1.21.1 NeoForge正式版。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DXBmXnC6:vyWQFkWH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DXBmXnC6:vyWQFkWH"
}

