All versions
4.2.2+26.1.2
Release
Elementium 4.2.2+26.1.22 months ago 7
Compatibility
Minecraft: Java Edition
26.1.2
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Unavailable version
Changes
4.2.2
New
- New timers for player boost and server boost including completion notifications.
- Timers can now be displayed more clearly as completed via a title message.
Changes
- TimerHUD status is carried over more reliably between sessions/devices.
- Chat messages with links are better recognized, displayed more legibly, and are clickable.
Fixes
- Pet display works correctly again, with a new menu title.
- Fewer duplicate timer synchronizations in the background.
- Improved general stability and quality in the TimerHUD.
4.2.1
New
- Collection book in the Drop Library as an option: progress, better settings, and more robust detection even for older entries.
- Collection book progress can now be shared directly in the mod chat using
[sammelbuch]. - New cooldown displays: main-hand tool cooldowns, additional crosshair options, and server sync for item cooldowns (e.g., beetroot bait).
- Goal timer in the Active Job HUD for the current collection plus ETA to the next XP level in the action bar.
- Drop tracker now also displays stack quantities more clearly in the UI and during runtime.
- New action buttons in the settings for faster direct actions.
Changes
- Timer HUD is now reliably synchronized between devices.
- WebSocket sending and snapshot saving are decoupled, resulting in an overall smoother experience.
- Mob and contribution tracking reacts more stably and predictably.
- Stabilized the HUD editor during resizing and made the overall settings layout cleaner.
Fixes
- Made profile confirmation during loading more robust (AFK error).
- Pet Display: Circle is now full at max level.
- Unified the activation logic (gameplay gate + profile fallback).
- Cleanly limited the drop ratio tooltip to appropriate ItemStack contexts.
- Padded UI margins in the settings area to prevent clipping.
4.2.0 – Resources and Community Update
New
- Added WebSocket chat (Global/Server/Whisper/Mute, channel switching, channel lists)
- Added resource tracker to the Active Job HUD
- Expanded the XP/s section into a flexible tracker system (XP, XP%, blocks, resources, level, level counter)
- Added armor and jewelry comparison in the tooltip (using CTRL or the sprint keybind)
- Added lootbag notifications with sound (also works for the Copper Golem Kit)
- Added fruit and booster cookie timers to the timer HUD
- Added return stone timer
- Added profession level bar as an overlay
- Added blocks tracker
- Added tablist options (sorting by profile, beautifying header/footer)
Changes
- Greatly expanded the timer HUD (render direction, inactivity, visibility, and behavior when AFK/offline can be configured)
- Made crafting interaction menu timers toggleable
- Made replacing server messages with timers toggleable
- Made item chances with Shift more compatible (e.g., with Legendary Tooltips) and more robust against differing lore detection
- Made item chances with Shift toggleable
- Added "resource bag full" title anti-spam option
- Changed
bossRespawnVarianceHoursto support decimals - Drop Library: Improved sorting in the item column by rarity
- Overhauled and stabilized the profession/XP display and synchronization
- Overhauled PetDisplay (visibility, empty states, data/leveling processing)
- WebSocket chat preferences (join/mute) are saved locally and properly restored
- Removed the group bank warning again (server-side fix is available)
Fixes
- Join prefix is no longer prone to issues with different languages
- No more lobby lags caused by unnecessary screen builds
- ModMenu is now a hard dependency
- Timers expiring while offline are correctly displayed again (including sound)
- Timer inactivity is correctly displayed again
- Times are no longer incorrectly replaced in normal chat messages
- Crafting and breeding timers now only hide when you are truly no longer AFK
- Improved the assignment of mobs in arenas
- Fixed config errors caused by different game languages
- Incorrect rarity names in lore are now better recognized
- Many stability fixes for the resource tracker
- Fixed regex/parsing issues with profile/cookie durations
- Made chat text resolution and character handling in the HUD/chat more robust
4.1.9.1
Fixes
- Kills of mobs with different maximum HP are no longer displayed as
0kills. - Kills of identical mobs are no longer incorrectly grouped only by name and type, but are now correctly separated by name, type, and level again.
4.1.9
New
- Added a player radius indicator with configuration options.
- Hovering over item chances in the Drop Library now additionally displays fractions like
1/800. - Added config profiles – up to 4 profiles are now possible.
- Added an overlay option for a warning when the group bank window is left unclosed.
- Added auto-miner abilities to the tool cooldown timers.
- Timers can now be individually enabled and disabled.
- Added the option for Discord PMs for completed breeding processes (only when the player is offline).
Changes
- The maximum configurable time for XP/s has been increased to 10 minutes.
- "Dungeon Bosses" have been renamed to "World Bosses" to make the term easier to understand.
Fixes
- Fixed a timer bug where the progress circle was not displayed.
- The active pet is no longer retrieved from inventories, but only from the pet menu.
- Drop assignment has been made more stable.
- Kill adjustment/syncing with the server count has been made more stable.
- Fixed kill adjustment for duplicate mobs with different HP.
- Added protection against having multiple mod versions in the
modsfolder. - Boss timers are now only displayed if the boss has been killed at least once on the server or if the timer is less than 10 days old.
- Skipping the breeding timer now also completes the timer correctly.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uoOQhJft:PxXiYWpY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uoOQhJft:PxXiYWpY"
}

