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Details
Licensed GPL-3.0-only
Published last year
Updated yesterday
All versions
10.9.13
Release
EliteMobs 10.9.13last week 1,064
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.4–1.21.11
Platforms
Paper
Purpur
Spigot
Changes
EliteMobs 10.9.13:
- [New] PlaceholderAPI party placeholders, so other scoreboard plugins can show the party: %elitemobs_party_in_party%, _size, _max_size, _leader and _members, plus one set per member such as %elitemobs_party_member_1_line% with _health, _max_health, _lives, _downed and _online in place of _line.
- [New] Language files update themselves. EliteMobs checks for a corrected translation at startup and every 24 hours and merges it on the next restart or /em reload. Lines you edited are kept.
- [New] Craftenmine's Harvester Event is in /em setup.
- [Fix] Spawn scripts can tag, animate, move, heal and remove their own elite again. This was broken since 10.9.0, so about 137 spawn actions in 14 content packs run again.
- [Fix] Lua powers can finish what they started after the boss dies. Implosion pulls again, about 3 seconds after death.
- [Fix] Waited script actions finish after their boss dies, for up to 3 minutes. Killing The Quarry's first Magicked Creeper early no longer softlocks the dungeon.
- [Fix] Lua tasks that run after a boss dies see the boss as it was at death and can't use its cooldowns.
- [Fix] A boss that moves to its next phase location is no longer removed before the players arrive.
- [Fix] Dungeon worlds no longer stay in memory after a script makes a boss invulnerable with no duration, which ran servers out of memory.
- [Fix] Enchantments and events from a setup download load right away instead of on the next reload, so set items no longer report "Unavailable custom enchantment".
- [Fix] On a fresh Paper 26.2 install, elites and bosses above 1024 health spawn without a restart.
- [Fix] Long boss names stay whole in death messages.
- [Fix] A boss with spawnMessage: '' spawns silently, with no chat line, DiscordSRV post or track link. A boss with no spawnMessage no longer sends an empty line and keeps its track link.
- [Fix] /em spawn bossAt reports the real reason a boss failed to spawn.
- [Fix] Two console errors are gone: one from clicking a dead boss in the tracker, one from standing exactly on an elite's resist shield.
- [Fix] EliteMobs no longer fails to start when its folder, or a folder in it, is a symlink or junction. Linked folders are skipped by the outdated file check with a console warning.
- [Fix] Lua powers saved with a UTF-8 BOM, as Notepad does, now load instead of failing with "unexpected symbol", including powers that use @include.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ypMp4OVC:Jlp5mq1z"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ypMp4OVC:Jlp5mq1z"
}

