Tags
Creators
Details
0.3.0-alpha+26.3
Compatibility
Required content
Changes
All versions from 1.21.11 to 26.3, English and fixed skins
New Minecraft versions
The mod now exists for 1.21.11, 26.1.2, 26.2 and 26.3. Each version has its own file, pick the one for your game:
| Minecraft | File | Java |
|---|---|---|
| 26.3 | ely4everyone-mod-0.3.0-alpha+26.3.jar |
25 |
| 26.2 | ely4everyone-mod-0.3.0-alpha+26.2.jar |
25 |
| 26.1.2 | ely4everyone-mod-0.3.0-alpha+26.1.2.jar |
25 |
| 1.21.11 | ely4everyone-mod-0.3.0-alpha+1.21.11.jar |
21 |
English
The mod speaks Russian when the game is set to Russian and English for every other language.
Fixed
- Your own skin showed as a default one instead of your Ely.by skin (since 0.2.0, most visible in singleplayer). The mod misread the Ely.by reply and saved the login without the skin. It now fetches your skin when the game starts, no new login needed.
- The game crashed on nicknames with spaces,
§colour codes or slashes (common for NPCs on servers). Such names are no longer looked up on Ely.by, and any error while loading a skin falls back to the usual skin instead of crashing.
Changed
- The Ely.by login page is opened in the browser by the mod itself (26.3 removed the game's way of doing it).
- The old login through an intermediate server is gone. The mod no longer creates
config/ely4everyone.properties; an old one can be deleted. - The mod is client-side only. The Velocity plugin is no longer part of the releases.
Updating
Replace the old jar in your mods folder with the file for your Minecraft version. Your Ely.by login is kept.
How it was checked
Every version passes automated tests in the real game: the title screen button and the Ely screen in English and Russian, other players' Ely.by skins by nickname, nicknames with spaces without a crash, a singleplayer world and a server. Logging in with Ely.by and your own skin were also checked by hand on 1.21.11 and 26.1.2.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xeV7e9OJ:HCGrb5vP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xeV7e9OJ:HCGrb5vP"
}

