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1.3.0
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New: separate "show my wings" / "show others' wings" toggles for third person, plus fixes for elytra wings that didn't always appear and an elytra that was hard to take back out of the dedicated slot.
Added
- Two third-person wing toggles. The old single "render elytra wings" option is now split into Show my elytra wings and Show others' elytra wings, so you can hide your own back-wings for a cleaner look while still seeing everyone else's (or the other way around). Both are on by default. If you'd set the old option, your choice carries over to both.
Fixed
- Other players' wings no longer pop in late. A player's dedicated-slot elytra is now sent to you the instant they come into view, instead of on a periodic refresh — so another glider's wings could take several seconds to appear (or seem missing entirely) when they first rendered. They now show up immediately.
- Shift-clicking an elytra now equips it to the dedicated slot, not your chestplate. Quick-moving a glider used to send it to the normal chest armour slot (knocking off any chestplate), because the game treats an elytra as chest armour. It now goes straight into the dedicated elytra slot; shift-clicking it there sends it back to your inventory. If the dedicated slot is already full it falls back to normal behaviour.
- Taking the elytra out of the dedicated slot now works even with trinket/curio mods installed. Because the slot sits just outside the inventory panel, mods that add their own slots in that left-hand strip (trinkets, curios, and similar) could sit on top of it — so trying to pick the elytra up would grab their item instead, and it looked like the elytra could only be removed by swapping in another one. The dedicated slot now takes priority whenever your cursor is genuinely over it.
- Safer default slot position. For new setups the dedicated slot now sits a little lower, clear of the slot strips those trinket/curio mods add, so it doesn't overlap them out of the box. You can still drag it anywhere via Set slot position….
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hTRiDzaC:NeAXpn7P"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hTRiDzaC:NeAXpn7P"
}

