3.1
Compatibility
Required content
Changes
Introducing the Flames & Flora update!
-
Added to modrinth
-
Removed the arid frontier
-
Added the kredic glade
-
Added the sultrid chasm
-
Added the dusted dunes
-
Reworked the merciless flexite pokey stick
-
Gave echo a portal
-
Removed the echolocator
-
Nerfed various mobs
-
Added the catacombs
-
Reworked the shadowswept
-
Reworked underground maze generation for performance improvements
-
Reworked tuesday
-
Reworked bronze - related recipes
-
Added proper hopper support for workstations
-
Added the bushlit mob family, consisting of:
-
- Bushlit
-
- Dryan
-
- Swete
-
Added 'Red' Material set
-
Added duplicite armour
-
Added jerry
-
Added various new tool variants
-
Added a new starter weapon (butterknife)
-
Added various new music discs
-
Added a compact form of speng shards
-
Added decorative metal and duplicite blocks
-
Added the trainyard
-
Stole the last braincell
-
Added end outposts
-
Made elytra craftable with a large sum of flexite
-
Added the degriddler
-
Added the ickpaxe
-
Added Cylanidd wood set
-
Added dispenser support for game childs
-
Added custom goop behaviour
-
Added the sultrid mineshaft
-
Reworked helikopters and gunners
-
Added the logger - Reworked peculia spawning conditions
-
Added travertine
-
Added Citrine
-
Resprited aridstone
-
Added travertine ore variants
-
Remodeled and Added a minispeng variant
-
Reworked inactive spengifier initial obtainment methods to be related to certain structures
-
Reworked the speng-destabiliser
-
Added JEI support for the speng-destabiliser
-
Added a rare mob called james donuttington who you can feed cookies to
-
Added more block variants for petrified oak
-
Reworked the sprench family
-
Sold the last braincell
-
Added the 'Unknown device'
-
Added various worldgen features
-
Added levitation potions
-
Quite a few more behind-the-scenes changes to make the mod more stable.
-
Added the 'revenge' enchantment
-
Added recipes for shards
-
Reworked the cyan shard
-
Took Lord gigglesome out back and 'had a talk', They will be removed in an upcoming update.
-
Added the 'Dragging' enchantment
-
Fixed a bug where the game could crash when crouching on the edge of a procrastinite shifter
-
Reworked the procrastinite shifter
Performance mods are advised, as generation time can take a while without them due to complexity.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9QsXrJZ9:8K3ayNqd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9QsXrJZ9:8K3ayNqd"
}

