Tags
Creators
Details
1.9.0+fabric-1.20.1
Compatibility
Required content
Changes
Changelog
v1.9.0
Minecraft 26.3 is now supported on NeoForge and Fabric. Quests can stay locked until their own unlock tasks are done, currencies can be exchanged, and there are new tasks for eating and for alchemy arrays. CC: Tweaked computers can read quests and hand out stages. This release covers issues 107 to 117.
The network protocol changed, so clients and servers both need 1.9.0.
New for players
- Builds for Minecraft 26.3 on NeoForge and Fabric
- Closing an inventory or any other screen while the book is in its own window grabs the mouse again, like it does without the window
- Timed tasks, such as play time or "stand here for 30 seconds", no longer fill the action bar with their progress. Item, kill and other tasks still show it there
- The shop has an Exchange button when the book lets you trade one currency for another. It shows what you pay, what you get, and whether you can trade back
- A hidden quest that unlocks from its own unlock task now shows the normal unlock toast with its real title
- Quest waypoints go to Ember's Atlas when it is installed
New for pack makers
- A task can be marked
"unlock": true. The quest stays locked, with its details hidden as its visibility says, until every unlock task is done. Unlock tasks progress while the quest is locked and ignoreteam_scale. The task editor has an "Unlocks the quest" toggle - The
eattask counts each time the player finishes eating or drinking a matching item. It takes the same item matching as theitemtask, components included, and acount - The
alchemy_arraytask counts arrays a player activates, with an optionalarrayrecipe id. Needs Neo Vitae on NeoForge 1.21.1 and 26.1, or Blood Magic on Forge 1.20.1 - Currencies take
exchangerules:{"to": "mv", "rate": 4}turns 1 into 4, andcostsets how much one trade takes. Each rule goes one way, so declare the reverse rule to allow trading back./eq money exchangeand the KubeJSexchangefunction use the same rules. The validator flags unknown currencies and loops that would make money from nothing - Theme rules on books and chapters can leave out
flag. A rule without one always applies - CC: Tweaked support. Command computers get a
questsAPI to add, remove and check stages and read quest state. Quest screens and quest ports work as peripherals. Thecomputer_filesreward copies files fromconfig/embersquesting/computer/onto a floppy disk, or into a computer by id when there is room - The obtainable check now counts special recipes that have a fixed result, such as Create processing recipes and Sophisticated Backpacks upgrades. On 1.20.1 it also reads loot tables that another mod's loot functions fail to load
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:f456ZrGZ:hSaXJHUS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:f456ZrGZ:hSaXJHUS"
}

