Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
EMC, As You Wish
Edit ProjectE EMC values in-game. Server-wide changes apply to every player instantly; configurable blacklist locks specific players out.
- Press K (rebindable) to open the EMC editor — searchable list of every registered item, click to select.
- Save (after) writes the value into a per-world dynamic datapack and fires
/reloadso ProjectE picks it up immediately. Every connected player sees the new EMC. - Force (before) writes to the
beforearray — used when you want to override ProjectE's recipe-derived value and force your own. - Remove override clears your entry and lets ProjectE fall back to its own calculation.
Why a per-world datapack instead of the legacy custom_emc.json config file? It propagates in multiplayer, follows the world (pack it up, ship the overrides with it), and uses the same pe_custom_conversions JSON schema that modpack-shipped EMC datapacks use — so anything you tune in-game can later be promoted into a static datapack for distribution.
Permissions (configurable in config/emc_as_you_wish-common.toml)
- Default: anyone connected can edit.
requireOp = true— restrict to operators (level ≥ 2).blacklist = ["SomeName", "<uuid>"]— deny specific players.enabled = false— master switch, nobody can edit (useful for read-only modpacks).maxEmcValue = 1000000000— hard cap on a single value to prevent cheese setups.
Dependencies
- ProjectE — required
- NeoForge 1.21.1
Companion mods (hand-tuned EMC packs by KURONAMI)
- EMC for Magitech / Iron's Spellbooks / Forbidden Arcanus / Malum / Spectrum — each ships a curated
pe_custom_conversionsdatapack for one popular host mod. EMC, As You Wish layers cleanly on top of any of them.
MIT. ProjectE is by sinkillerj & contributors; this mod is an independent editor, not affiliated. Source and issues: https://github.com/KURONAMI333/emc-as-you-wish


