All versions
0.4.1
Release
Empire 0.4.12 days ago 10
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Change all the sound effects of the Skeleton Trader to skeleton sounds. Make the Skeleton Trader take damage from sunlight. Equip the Skeleton Trader with a leather hat that has 3 durability, and make it so that when the Skeleton Trader dies, it has a chance to drop Nether obsidian-type items, with the chance affected by the Looting enchantment.
- Add a new UI on the left side of the player's inventory screen that shows the player's reputation with each empire, currently only the Skeleton Empire.
- The Skeleton Empire's initial liking for the player is -10. Trading with the Skeleton Trader increases the Skeleton Empire's liking by 1, killing enemies of the Skeleton Empire (like zombies, villagers, iron golems) increases liking by 2. Attacking skeleton-type creatures reduces liking by 3. Skeleton-type creatures will only attack the player if the Skeleton Empire's liking falls below -10, and the Skeleton Trader will raise prices for that player. When the Skeleton Empire's liking is above 30, nearby skeleton-type creatures will attack whatever the player attacks (except skeletons), and the Skeleton Trader will lower prices.
- Skeleton-type creatures will actively attack zombie-type creatures (like zombies, husks, drowned, zombified piglins, zombified knights), villagers, and iron golems. Zombie-type creatures will actively attack skeleton-type creatures.
- Add Zombie Light Infantry, counted as zombie-type creatures. They wear leather hats with random durability enchantments, and for the rest of their armor, there’s a 50% chance they’ll wear leather gear. Their main hand weapon is either a stone hoe, stone sword, or wooden axe. When their health is low, they will run away faster, unless there are more than 2 zombie-type creatures nearby. If higher-level gear is on the ground, they will prioritize picking it up and equipping it. They spawn in the Overworld regardless of light level.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wYWqYPzQ:cslGeMwO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wYWqYPzQ:cslGeMwO"
}

