Tags
Creators
Details
0.9
Compatibility
Required content
Changes
RELOAD YOUR CONFIGS!
Config Changes/Additions/Balance
- Reduced default Health of Constructor, Fell Knights, and Others (only slightly)
- Reduced default Health of Lamentor by 25 (400 -> 375)
- Reduced default Attack Damage for Lamentor and Avalon by 3
- Added Sky Box enable/disable
- Added an option to enable weapon PVP abilities, this basically allows all weapons in EE that have an ability or AOE type of attack too harm other players. Default : false
- Added an option for Boss Griefing, when enabled more attacks from the bosses will have the ability to break blocks. Default: false
- Default boss scaling has been reduced, Boss Health additive per player (50% -> 40%), and attack damage per player (25% -> 18%)
Non Config related Balance Changes
- Constructors are now no longer able to spawn throughout the End Biomes
- Constructors now have a new gimmick when fighting them, if you're using a pickaxe you can break there shell to make it easier to attack them.
- Lamentor and Ashed King are now restricted to there spawn point if they stray too far. Allowing the Lamentor and Ashed King to stay near there arena.
- Avalon no longer goes peaceful if it slays the player, it will remain in a boss state until it has been defeated.
Additions
- New Sky Box, many thanks to FakeDrayn! This is experimental so report any bugs you find on it!
- Texture update to End's Revolt Axe
Bug Fixes
- Multiplayer issue with animations now showing to other server players, FIXED all animations not playing for others
- Multiplayer Fixed several Particle related crashes
- Multiplayer fixes for Avalon's Health Orbs crashing server
Multiplayer should now be pretty playable!
(Many thanks to SmileyCorp for allowing us to test on a server with End Expansion, it has helped a lot with further polishing this mod)
NOTE: I will be taking a break from the modding scene, (approximately a month) due to IRL stuff. If any major bugs or crashes are sent I'll get them fixed, however this mod will not see another update for atleast a month or two.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:45ZcnxUh:QG9paVYE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:45ZcnxUh:QG9paVYE"
}

