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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 3 years ago
All versions
0.6.6
Release
0.6.63 years ago 98
Compatibility
Minecraft: Java Edition
1.10.2
Platform
Forge
Supported environments
Client and server
Changes
- Fixed some offhand slot stuff being broken in some GUIs
- Fixed modular inventories' module slots not becoming inaccessible when they should
- Fixed modular inventories missing the UUID on first open, if the item was grabbed from the creative inventory or JEI instead of crafted
- Fixed some ItemBlocks claiming to have subtypes, when they actually don't
- Fixed block and item remapping potentially trying to remap to the same name
- Fixed crashes in model registration, if disabling some blocks or items
- Fixed some
Ctrl + pick-block'd blocks/machines/inventories not working quite properly when placed back down - Fixed the Item Pickup Manager reporting the selected Link Crystal wrong in the tooltip
- Fixed/changed: The TileEntity is now retrieved in a CME-safe way in
getActualState()etc. - Memory Chest: Fix two issues with locked slots after the 32nd slot
- Memory Chest: Allow middle click + dragging to set the slot type
- Memory Chest: Added a button to toggle the chest into Private mode. A private mode chest is unbreakable.
- Containers/slot clicking: Fix item loss if trying to swap a stack of items into a stack-size limited slot that currently has an item
- Ender Tools: Fix block place sound, and use the Forge placement hook
- Creation Station: Change the recipe syncing to happen via the container
- Creation Station: Refactor the crafting inventory stuff - Fixes JEI recipe filling, and adds proper owner/privacy mode support for the crafting inventories too
- Creation Station: Also use the player inventory for recipe filling items
- Handy Bag: Add a Baubles button to the GUI, if Baubles is installed
- Handy Bag: Add GUI buttons for changing the enabled, re-stock and pickup modes
- Handy Bag: Added a custom upgrade recipe from the normal bag into the large variant, which now preserves the NBT data (i.e. the memory cards and their contents...) of the original bag
- Handy Bag: Add support for updating/ticking items inside the bag. There is a server side config to disable it.
- Handy Bag: Add a button to select the
Shift + clickbehavior (player inventory <=> hotbar, or player inventory <=> bag) - Handy Bag: Added only moving matching/existing items when Sneak + right clicking an inventory with the hotbar-only restock mode enabled
- Handy Bag & Inventory Swapper: Fixed the contents not reloading if the GUI is kept open while the bag is thrown into the world and then picked up again
- Handy Bag & Inventory Swapper: Fixed allowing stack sizes larger than 1 into player armor slots (mainly noticeable with mob skulls and pumpkins)
- Handy Bag & Creation Station: Add support for crafting one full stack by right clicking on the output slot
- Handy Chest: Added the ability for cards' owners to lock the cards in place - they can't be taken out by other players, and the chest itself becomes unbreakable
- Handy Chest: Fixed the player inventory sorting button being broken
- Inventory Swapper: Added a "Cycle" mode - it essentially does 'swap + change card + swap' in one go, making it easier to cycle between different cards/inventories
- Inventory Swapper: Added GUI buttons for changing the enabled and Cycle modes
- Changed all GUI buttons to have the current status on their tooltip (where applicable)
- Configs: Re-organized some configs and categories and fixed some of them being in the wrong categories.
- Re-generating the config is recommended!
- Tile Entities: Add support for the 1.10
mirror()androtate()methods - Improve various block and item tooltips and localization things
- OwnerData: Fix a missing UUID assignment (it broke Ender Furnace output to Ender Chest in newly placed furnaces)
- Improved and cleaned up several GUI info texts
- Ender Fighter: Refactored the code into proper AI tasks
- Ender Fighter: Register with a spawn egg enabled
- Ender Fighter: Don't drop XP on death
- Ender Furnace: Updated to accept items with a Fluid Capability containing lava
- Ender Bucket: Update into using Fluid Capabilities - should now work again with tanks from mods, which use the fluid caps
- Living Matter Manipulator: Show the entity health in the tooltips
- Replaced all of the old teleport code with newer code taken from the JED mod
- Moved from Reflection to MethodHandles where possible
- Cleaned up some blockstate stuff and removed unused properties/states
- Energy Bridge: Fixed some rendering issues with the beams
- Energy Bridge: Fixed some multiblock assembly/disassembly bugs, and rewrote most of it
- Ender Elevator: Added a custom recipe, and removed the different colors from the creative tab, and thus also from bloating the JEI item list
- Tool Workstation: Refactored the inventory stuff - fixes it being broken and glitchy if multiple players are looking at the GUI of the same Tool Workstation at the same time
- Portal: Check the actual bounding boxes for entity collision, instead of just the block space
- Portal: Fixed not detecting one-block sized active portals (and thus the shutdown was broken)
- Portal: Changed the portal breaking to happen via scheduled block updates, so that shutting down massive portals doesn't cause a StackOverflowException
- Portal Panel: Render the name of the button's target when looking at a selection button
- Builder's Wand/Templates: Fix some entity offset issues
- Builder's Wand: Print a chat message for killed entity count in the Delete mode
- Builder's Wand: Allow un-setting area corners
- Builder's Wand: Render ray-traced (= still un-anchored) areas too
- Builder's Wand: Re-ordered some modes. Creative-only modes are now at the end of the list.
- Builder's Wand: Remove pending block updates when deleting an area
- Builder's Wand: Add a "Replace 3D" mode
- Builder's Wand: Add a "Stack" mode (think World Edit
//stackcommand) - Builder's Wand: Add support for saving Chisels & Bits blocks in the cross-world compatible format (requires C&B version 12.12 or newer to work properly)
- Builder's Wand: Fix the Move mode in creative not respecting the Replace option
- Builder's Wand: Some area size/checks related clean-up
- Builder's Wand: Don't allow setting the positions outside world limits
- Builder's Wand: Fix consuming build items even if the block placement would fail
- Builder's Wand: Updated the tooltip
- Template: Changed how TileEntities are created from NBT - it should hopefully be more robust now with modded blocks
- Added Paralyzer and Stimulant Syringes - they set/unset the
NoAIflag of mobs
Original build time: 2017-03-04 22:27:31 UTC+2
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ALKGFBqb:z0FdDm25"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ALKGFBqb:z0FdDm25"
}

