All versions
1.3.0-1.20.1-beta-Fabric
Beta
1.3.0-1.20.1-beta-Fabric2 days ago 26
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Changes
2026-10-15
- 完善了一些工业设备的配方
- Improved some recipes of industrial equipment
- 添加了
赤铜瓶以及相应的瓶装流体 - Added
Cuprium Bottleand corresponding bottled fluids - 截至当前,模组
v1.3.0-beta-Fabric正式封包 - As of now, the mod
v1.3.0-beta-Fabricis officially packaged
2026-10-14
- 为各矿脉方块添加了相应的合成配方
- Added corresponding crafting recipes for each ore vein block
- 为
种植机、灌装机添加了流体模式,并修改了它们的配方 - Added fluid mode for
Planting UnitandFilling Unit, and modified their recipes - 补充了
控制终端的贴图 - Added textures for
Control Terminal - 新增了
管道桥、管道分流器、管道汇流器三种管道设备,它们的逻辑与传送带类似 - Added three new pipeline devices:
Pipeline Bridge,Pipeline Splitter, andPipeline Converger. Their logic is similar to conveyor belts.
2026-10-13
- 完善了帕秋莉手册的部分内容
- Improved some contents of the Patchouli manual
- 修正了全局仓储系统的GUI
- Fixed the GUI of the global storage system
- 补充了
拆解机、水驱矿机的贴图 - Added textures for
Separating UnitandHydro Mining Rig - 新增了
紫晶晶簇、蓝铁晶簇和源石晶簇三种晶簇方块,它们会随机生成在相应的矿脉方块上方 - Added three new crystal druse blocks:
Amethyst Druse,Ferrium Druse, andOriginium Druse. They will randomly generate above the corresponding ore vein blocks.
2026-10-12
- 完善
水驱矿机、精炼炉、天有烘炉、反应池、扩容反应池的REI适配 - Improved
REIadaptation forHydro Mining Rig,Refining Unit,Forge of the Sky,Reaction Pool, andExpanded Reaction Pool - 按照原作游戏调整了
精炼炉的部分配方 - Adjusted some recipes of
Refining Unitaccording to the original game - 完善了
天有烘炉、反应池相关配方 - Improved recipes related to
Forge of the SkyandReaction Pool - 增加了
反应池GUI上输出槽的悬浮文本 - Added floating text for the output slot on the
Reaction PoolGUI
2026-10-11
- 修改了
精炼炉的部分逻辑,现在切换到非流体模式下,所有流体槽中的流体将会被清空 - Modified some logic of
Refining Unit. Now, when switching to non-fluid mode, all fluids in the fluid slots will be cleared. 控制终端现在也支持以供电桩(含息壤供电桩)作为电力运输的起点- The
Control Terminalnow also acceptsElectric Pylons(includingXiranite Pylons) as the start point of a power transport link 控制终端的所有提示文本改为使用语言文件,并补齐了中英文本地化- All messages of the
Control Terminalnow come from language files, with complete English and Chinese localizations
2026-10-10
- 更新了
精炼炉、采种机的贴图 - Updated the textures of
Refining UnitandSeed-Picking Unit
2026-10-09
- 更新了
水泵、二型耐酸水泵、流体管道、储液罐、废水处理机、反应池、扩容反应池的贴图 - Updated the textures of
Fluid Pump,Acid-Resistant Fluid Pump Mk II,Fluid Pipeline,Fluid Tank,Wastewater Treatment Unit,Reaction Pool, andExpanded Reaction Pool
2026-10-08
- 正式迭代物品贴图
V1.0,优化了部分贴图的材质 - Officially iterated item textures
V1.0, optimizing the materials of some textures - 新增了一些物品
- Added some new items
- 更新了
息壤供电桩、息壤中继器、配件机、天有烘炉的贴图 - Updated the textures of
Xiranite Pylon,Xiranite Relay Tower,Fitting Unit, andForge of the Sky
2026-09-20
- 添加了
废水处理机,并配置了相应的GUI界面和逻辑 - Added
Wastewater Treatment Unit, and configured the corresponding GUI interface and logic - 优化了
反应池流体槽的渲染逻辑,现在根据流体实际储量渲染流体高度,而不是直接绘制整个格子 - Optimized the rendering logic of the fluid slots in the
Reaction Pool. Now, the fluid height is rendered based on the actual amount of fluid stored, rather than directly drawing the entire slot.
2026-09-16
- 添加了
二型耐酸水泵,并配置了相应的GUI界面和逻辑 - Added
Acid-Resistant Fluid Pump Mk II, and configured the corresponding GUI interface and logic - 为
水泵和二型耐酸水泵添加了电网相关的逻辑 - Added power grid related logic for
Fluid PumpandAcid-Resistant Fluid Pump Mk II - 修改了
水泵和二型耐酸水泵的GUI绘制逻辑,现在它们会根据抽取到的流体类型渲染不同的材质,而不是硬编码 - Modified the GUI rendering logic of
Fluid PumpandAcid-Resistant Fluid Pump Mk II. Now they will render different textures based on the type of fluid extracted, rather than being hardcoded.
2026-09-15
- 添加了
天有烘炉,并配置了相应的GUI界面和逻辑 - Added
Forge of the Sky, and configured the corresponding GUI interface and logic - 修复了
水泵相关逻辑 - Fixed the logic related to
Fluid Pump
2026-09-14
- 添加了
拆解机,并配置了相应的GUI界面和逻辑 - Added
Separating Unit, and configured the corresponding GUI interface and logic - 配置了正确的
水泵模型 - Configured the correct model for
Fluid Pump
2026-09-09
- 修复了日志中出现的大多数警告信息
- Fixed most of the warning messages that appeared in the logs
- 完整构建
反应池相关逻辑,并改进了反应池的GUI界面 - Completed the construction of the
Reaction Poolrelated logic and improved the GUI interface of theReaction Pool
2026-09-08
- 完善了手册
流体的部分说明 - Improved some explanations in the manual
Fluidsection - 添加了
息壤供电桩、息壤中继器,其工作原理与供电桩、中继器类似 - Added
Xiranite PylonandXiranite Relay Tower, which work similarly toElectric PylonandRelay Tower
2026-09-07
- 为剩余的工业设备GUI添加了
能量槽的渲染 - Added rendering of
energy slotfor the remaining industrial equipment GUIs - 合并了一些
GUI贴图,提高复用性 - Merged some
GUItextures to improve reusability - 修复了自定义配方出现
Unknown recipe category警告的问题 - Fixed the issue of
Unknown recipe categorywarning appearing for custom recipes - 为一些工业设备添加了
Minecraft相关的配方,详情参见REI/JEI - Added
Minecraftrelated recipes for some industrial equipment, seeREI/JEIfor details
2026-09-06
- 添加了
壤晶废液、惰性壤晶废液、芽针溶液、锦草溶液和液化息壤五种流体 - Added five fluids:
Xircon Effluent,Inert Xircon Effluent,Yazhen Solution,Jincao Solution, andLiquid Xiranite - 完善了
水驱矿机的逻辑,它的输入位置在上方 - Improved the logic of
Hydro Mining Rig, its input position is on the top - 修改了
精炼炉GUI的绘制逻辑,现在在流体模式下,GUI上将额外绘制两个罐体背景;非流体模式下则没有 - Modified the drawing logic of the
Refining UnitGUI. Now, in fluid mode, two additional tank backgrounds will be drawn on the GUI; in non-fluid mode, they will not be drawn.
2026-09-05
储液罐现在通过获取流体的类型来渲染不同颜色的材质,而不是硬编码- The
Fluid Tanknow renders different colored textures based on the type of fluid it contains, rather than being hardcoded. 供电桩、中继器顶端渲染的线现在是黄-淡蓝-黄的渐变色,而不是单一的黄色- The top-rendered lines of
Electric PylonandRelay Towerare now a gradient ofyellow-light blue-yellow, rather than a single yellow color.
2026-09-03
- 将
精炼炉、采种机、配件机的模型修正为公测版本的模型 - Corrected the models of
Refining Unit,Seed-Picking Unit, andFitting Unitto the public beta version models - 贴图尚未修改,上线版本将会修正贴图,但动画相关内容后续版本再补足
- The textures have not been modified yet. The textures will be corrected in the online version, but the animation-related content will be supplemented in subsequent versions.
- 添加
水驱矿机及相关逻辑,模型目前未绘制贴图,后续补足 - Added
Hydro Mining Rigand related logic. The model has not been textured yet, and will be supplemented later.
2026-09-01
- 所有工业设备的渲染距离调整完成
- All industrial equipment rendering distances have been adjusted
- 发现全局仓储系统的一个bug,待修复
- Found a bug in the global storage system, pending fix
- 添加了
流体模式的切换开关,并补充了悬浮文本 - Added a toggle switch for
Fluid Modeand supplemented the floating text
2026-08-31
- 优化了帕秋莉手册的翻译内容
- Optimized the translation content of the Patchouli manual
- 添加了
赤铜矿的世界生成 - Added world generation for
Cuprium Ore - 新增
沉积酸流体,性质与污水类似,生物在其中会受到伤害;并添加了沉积酸湖泊的世界生成 - Added a new fluid
Precipitation Acid, which has properties similar toSewage, and Living Entity can be harmed in it; and added world generation forPrecipitation Acid Lakes.
2026-08-01
- 调整工业设备的渲染距离,现在默认渲染距离为
256,并且可以在配置文件中使用equipmentRenderDistance修改 - Adjusted the rendering distance of industrial equipment. The default rendering distance is now
256, and it can be modified in theconfiguration fileusingequipmentRenderDistance.
2026-07-31
- 修正帕秋莉手册重复给予的问题,同时模组原先给予物品的逻辑改为
数据驱动 - Fixed the issue of Patchouli giving items repeatedly, and changed the logic of the mod originally giving items to be data-driven
2026-07-30
- 现在
传送带可以通过配置文件中的beltRenderLayer参数修改渲染层级,默认渲染层级为translucent,如果想降低渲染消耗,请将其改为cutout - Now
Beltcan modify the rendering layer through thebeltRenderLayerparameter in theconfiguration file. The default rendering layer istranslucent. If you want to reduce rendering consumption, please change it tocutout.
2026-07-11 ~ ??
- 搓模型中
- Modeling in progress
2026-07-10
- 完成
反应池的初步设计,准备后续实装 - Completed the preliminary design of
Reaction Pool, ready for subsequent implementation
2026-06-22
- 头脑风暴中,设计猜想
反应池的运作逻辑 - Brainstorming, designing the conjectured operation logic of
Reaction Pool
2026-06-15
- 测试
帕秋莉手册相关内容,准备实装 - Test the contents of the
Patchouli, ready to implement - 由于某种原因,开发进程进入停滞阶段,可能需要到7月中旬才能继续开发工作
- Because of some reasons, the development process has entered a stagnation stage, and it may take until July 2026 to continue the development work
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gbz2TvaL:j2nU3Zs2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gbz2TvaL:j2nU3Zs2"
}

