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Details
Licensed ARR
Published 2 years ago
Updated 2 years ago
All versions
2.0.1+mod
Release
[v2.0.1] Updates, Balancing, & Changes2 years ago 815
Uploaded by
Compatibility
Minecraft: Java Edition
1.21–1.21.4
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Changes
Endless City v2.0.1 - LITE
Based on Endless City PRIMARY v2.0.1
- This is a modified version of the main endless city pack, with lighter feature sets for lower specs and smaller world sizes. Currently there is only one major difference, although more are in the works.
Differences
- Total world height has been compressed from 512 to 384 to reduce world size for users with limited space.
- As part of this change, the underground has been compressed slightly, as we wanted you to have plenty of space to work with on the above ground to have fun.
Updates
- Updated to support 1.21-1.21.4
Additions
- Randomized Dead End Tiles
- Currently only one new dead end length has been added.
Changes
- Loot Changes:
- All tables now use random sequence (I think).
- Overhauled Iron Building Loot tables.
- Overhauled Gold Building Loot table.
- Gold Building Vault:
- Slightly rarer to get a wither skull.
- Now uses "planks" tag.
- Now has a small chance to give a log instead of a plank.
- Stone Building:
- Replaced the wooden pickaxe with custom "Flimsy Pick".
- Added weights to modify the chances of different things.
- Now uses the "buttons" tag instead of just giving a stone button.
- Added 2 new "treasures" along with the gold vault key:
- Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.
- A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow.
- Structure offsets are now dynamic
- Per structure definition value
randomOffsetis used to decide the maximum offset distance for a structure on placement (applied whenrandomPosition:true).
- Per structure definition value
- The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)
- Updated superstructure with the new blocks.
- Added pale oak to the sapling structures.
- Added open and closed eyeblossoms to the flowers which can be sold by wandering traders.
- Environment changes
- Added atmospheric effects to the wasteland biome.
- Changed biome colours for the slums and wasteland biomes.
Fixes
- Structures with a
decayChanceof 0 could still decay in the case that they failed their area checks. - Rare cases that could cause structures to intersect with the road.
Known Issues
replace_random_rotatedpost-processors do not support blocks with extra blockstate data provided (unless it is provided as part of thedatalist). For instance, you couldn't have the entryminecraft:beehive[honey_level=5]in theblockslist, and then also provide the rotations in thedatalist, as the two would conflict.
Supported Modules
- Coming soon
Other Versions
This pack is INCOMPATIBLE with other versions.
Known incompatibilities
Any version
Any version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R29rAMZ1:Bbqufkcd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R29rAMZ1:Bbqufkcd"
}

