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Minecraft: Java Edition
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Changelog
🛠️ Mod Update: Tactical Survival & Combat Overhaul This update introduces a deeper combat layer, dynamic world threats, and a highly customizable injury system.
- Modern Combat Visuals: Damage Indicators Dynamic Particles: Added high-performance damage pop-ups. Critically strike or apply elemental damage to see unique visual feedback.
Fully Configurable: Customize font size, display duration, gravity physics, and visibility through walls in the config file.
Recommended Pairing: Best experienced with modern HUD/UI mods for a seamless, tactical interface.
- Horde Invasion System Scheduled Invasions: Zombies now launch organized raids based on your survival progress.
Customizable Difficulty: Use the config to adjust invasion frequency (interval days), entity count, and spawn logic (e.g., block-breaking or ladder-climbing behaviors).
Escalation: The more days you survive, the more relentless the horde becomes.
- Scavenging & Reanimation: World Corpses Lootable Corpses: Search for abandoned corpses naturally generating in the world. They carry randomized loot sets defined by customizable loot tables.
Risk vs. Reward: Staying near or interacting with a corpse has a configurable chance to trigger Reanimation. Be careful—the dead may not stay dead while you're rifling through their pockets.
- Specialized Weaponry & Status Effects We have overhauled the weapon system to move beyond simple "damage numbers." Every new weapon class now features unique combat traits.
New Tactical Status Effects:
Fracture: Significantly reduces movement speed and jump height; typically caused by fall damage or heavy blunts.
Stun: Briefly disables movement and attacks, accompanied by a blurred vision effect.
Armor Tear: Reduces the effectiveness of equipped armor, making the target more vulnerable to subsequent hits.
Bleeding: Causes gradual HP loss over time and leaves a visible blood trail on the ground



