1.4.5-RE-SNAPSHOT
Compatibility
Required content
Changes
- Zombies building blocks [simulating building mechanics from zombie games]
- Zombies breaking blocks
- Zombies using fishing rods to hook players
- Zombies using fishing rods to steal items from players
- Zombies now actively seek and equip gear from nearby chests — automatically adjusting based on enchantment, durability, quality, etc.
- Zombies can see through obstacles (they can locate players even when hidden inside buildings)
- Zombies follow each other, often appearing in groups
- Zombies use Ender Pearls (they now throw them toward players to close the distance)
- Zombies now throw TNT — with a chance of instant explosion — and with improved accuracy
- Zombies can no longer be trapped by boats or minecarts
- Zombie spawning now replaces other mob spawns, configurable via settings
- Zombies jump repeatedly to reach players or leap toward them
- Burning behavior control for zombies
- Additional zombie loot drops added
- Blood Moon system added — during a Blood Moon, large hordes of zombies spawn and attack players. A warning appears in the morning before a Blood Moon occurs. The chance of a Blood Moon gradually increases with each survival day.
- Zombies can become immune to lava and campfires after a certain number of days
- Zombies automatically adjust their equipment based on the number of days passed, configurable
- Morning and evening announcements via screen titles and chat messages
- Zombies can now seek out and break specific nearby blocks
- Zombies riding Phantoms
- Added custom attribute/effect modifiers based on arithmetic expressions or direct values
- Zombies can now wear dispensers on their heads, capable of shooting [eggs, arrows, experience bottles, dragon's breath, harmful potions, fire charges, fireballs, shulker bullets, etc.]
- Zombies throw Tridents
- Zombies can swim
- Zombies use bows, tridents, and crossbows
- Zombies raise shields — when close to players, they may raise shields to harass them but cannot attack at the same time
- Compatibility with TACZ — zombies can be equipped with firearms (except machine guns)
- Zombie stacking (climbing on each other)
- Zombies now throw beneficial potions to other zombies
- Added new items — not purely AI enhancements
- All modules can be enabled/disabled via configuration
If you have ideas or encounter issues, you can contact the author through the methods provided in the mod.
Gameplay suggestions are welcome.
Spawning of custom entities can now be manually disabled — no longer forced.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:G96Tw7It:QkZVS1o3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:G96Tw7It:QkZVS1o3"
}

