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0.2.6
Alpha
Endshards 0.2.6 for Minecraft 1.19.03 years ago 119
Compatibility
Minecraft: Java Edition
1.19.x
Platform
Fabric
Supported environments
Client and server
Changes
What's Changed
New Features
- Updated to 1.19!
- Ender Gear now has better (I hope) textures!
- Changed tool level for Ender tools
- They now use custom EndShards tool levels
- This is to match the progression:
- ... -> Diamond -> Ender -> Netherite -> Sculk -> Nightmare
- Yes, you can no longer mine Netherite with a diamond pickaxe
- Added abilities for Netherite Gear
- When taking damage below half health, Armor provides Resistance effect for 10 seconds on a 60 second cooldown
- Sword lights all mobs in a 10 block radius on fire on a 30 second cooldown
- Great for collecting food
- Tools autosmelt mined items
- Added Sculk Gear
- Armor provides permanent night vision
- New gamerule to toggle off Night Vision flickering effect (very useful with this ability)
- Sword will turn simple mobs into "Thralls" which fight for you
- Limit of 3 thralls at once, and 10 second cooldown between making thralls
- Will only affect "simple-minded" mobs such as undead and spiders
- VERY alpha (many bugs here), experiment at your own risk
- Sword also has chance to drop Soul Fragment from any mob (0.5% + 0.2% per Looting level)
- Tools have a chance to drop 1XP when breaking non-ore blocks
- Not enough to sustain a tool with Mending, but good help
- Armor provides permanent night vision
- Soul-Infused Sculk rarely generates among Sculk blocks in the Deep Dark
- Drops Soul Fragments, used to make Sculk Gems
- Infusion Cores are now used to craft gear
- Warden now drops Warding Heart
- Added knockback resistance to Ender Armor and Sculk Armor to match Netherite
- Abilities now show a warning when they fail
- New gamerule to toggle easy armor switch
- Developed this before 1.20 (where this armor switch already exists by default), so this will be removed in future releases
- New advancements!
Bug Fixes
- Tool abilities no longer apply to swords!
- Strange Crystals finally generate naturally
- Popping a totem now counts for the Congrats, You Played Yourself advancement
Full Changelog: https://github.com/amot-dev/endshards/commits/0.2.6
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Maven coordinates:
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OXv2PJdI:WE8gvVA6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OXv2PJdI:WE8gvVA6"
}

