Tags
Creators
Details
All versions
27.58.61
Release
Engie's Chaos v27.58.616 days ago 7
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes

- Added a button in the config to toggle Photosensitivity mode.
- This basically turns off the custom lightning flashes for the player.
- Updated game rule names to be more accurate with the change to lore mode's game rule name.
- Updated some game rule descriptions.
- Super Doomsdays and harder variants now have a 35% chance to retrigger missile spawns, rift spawns, and horde spawns immediately after triggering them the first time WITHOUT True Chaos enabled.
- For anyone wondering, the limit is easily reached with Avalanches and Spikes so this makes them allow to try and hit that limit.
- Also, these chances are guaranteed WITH True Chaos enabled.

- Fixed Lightning from both Heavy Lightning and Extreme Lightning gamerules not spawning. // GitHub Issue #38
- Do note that I have no official way of currently getting only one set of lightning to spawn when with other players. It feels more fun having it like this though.
- Fixed Engie's Chaos // Super Doomsday Toggle having a typo in "Doomsday" for the game rule machine.
- Fixed some game rules being extremely vague.
- Fixed Super Doomsdays, The Ends, and Engie's Wraths not giving out their proper advancements.
- Fixed Enraged Zombies traders being bigger than a player.

- IF YOU FIND ISSUES, PLEASE REPORT THEM ON THE GITHUB! // GitHub Issues Page
- There is an official resource pack for the mod that can be downloaded from here or here!
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6zlA12VE:868EsKgT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6zlA12VE:868EsKgT"
}

