Tags
Creators
Details
All versions
27.57.61
Release
Engie's Chaos v27.57.613 days ago 3
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes

- Redesigned the ItemHouse XXL due to multiple issues with the previous design.
- New structure.
- Doomsday code rewrite.
- Doomsday code is no longer split up into multiple pieces of code and is now shoved into one per variant.
- Doomsday timer rework.
- Doomsday timer now only indicates when mob hordes will despawn.
- Doomsday Mob Hordes will now spawn 10 seconds after the prophecy picks a hostile type.
- Doomsday Mob Hordes will now stop spawning 10 seconds before the prophecy shows up again.
- Doomsday Lightning redone.
- Corner Lightning now overrides any more spawning of Lightning.
- Doomsdays will now wait 10 seconds before fully cleaning up every doomsday related mob.
- Doomsday advancements and survival rewards will be given after 5 seconds when a Doomsday finishes.
- Doomsdays will now wait 30 seconds before cleaning up every player.
- Doomsdays will now send a chat message when there is 1 survivor remaining.
- MULTIPLAYER ONLY!
- Remodeled spikes to give them a tad bit more detail.
- You may notice the model clips in the ground, that is intentional. Do not worry.
- Players that are in Survival will now be locked to Adventure during any Doomsday variant.
- THIS DOES NOT AFFECT PLAYERS IN SPECTATOR!
- Players that are in Creative will now be locked to Adventure during Engie's Wrath after Dialogue #2.
- THIS DOES NOT AFFECT PLAYERS IN SPECTATOR!
- Added a way to enable True Chaos without me being there.
- True Chaos makes ALL types of Hostiles spawn regardless of difficulty.
- True Chaos also super buffs Doomsdays. I wish you the best of luck if you're doing Engie's Wrath.
- No, there's no advancements for this. It's just up to you if you want it or not.
- As for the item drops, it's a 1 in 2,500. Do note it'll take a while to obtain it legit, otherwise you could spawn it in early with Creative.

- Fixed Doomsdays not counting ALL players when fully starting.
- Fixed a bug with respawning where the code would be "On player tick update." instead of "Player respawns." which would cause players to get stuck at 0, 0 during any Doomsday.
- Fixed Dark Matter Regular Hallow's Scythe not giving out a Regular to Gold upgrade upon getting over 10,000 kills.
- Fixed Nightmare Angry Engie's using Insanity Angry Engie's texture.

- IF YOU FIND ISSUES, PLEASE REPORT THEM ON THE GITHUB! // GitHub Issues Page
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6zlA12VE:qTjTUkMc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6zlA12VE:qTjTUkMc"
}

