
Enhanced Darkness
Realistic darkness: pitch-black caves and truly dark nights, with the sky, fog and clouds darkened too, so silhouettes won't save you. Optional moonlight that follows the real moon phase. Client-side horror mod, every setting live in game.
1.0.0
Compatibility
Changes
First release of Enhanced Darkness โ true, oppressive darkness for Minecraft 26.1.2 (Fabric). Client-side, built for horror packs.
Highlights
- True black nights and caves via a custom GPU lightmap shader
- Dark skies โ the night sky, horizon fog and clouds are darkened too, so you can't navigate by silhouette
- Brightness-slider override โ no cheating the dark
- Respects Night Vision, the Warden's Darkness, and Conduit Power
- In-game config (ModMenu) with live sliders and Soft / Realistic / Nightmare presets
Requirements
- Minecraft 26.1.2 ยท Fabric Loader ยท Fabric API ยท Java 25
- Optional: ModMenu (for the in-game config button)
Inspired by True Darkness by Grondag, rebuilt for 26.1's GPU pipeline.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:e2GwlE4c:cINLMSvD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:e2GwlE4c:cINLMSvD"
}
