1.0.0
Compatibility
Changes
ZOMBIES:
Added Zombie Call System
- Zombies can now alert nearby zombies when targeting a player, triggering coordinated attacks.
Added Reinforcement Speed Boost
- Zombies responding to a call gain a temporary speed boost.
Added Group Spawning
- Zombies can now spawn in configurable groups (3–5 by default).
- Works for natural spawns and spawn eggs.
Added Configurable Equipment System
- Zombies have a chance to spawn with weapons and armor (wood → netherite).
Added Weighted Rarity System
- Tier chances are fully configurable through weights.
Added Configurable Enchantments
- Weapons and armor can spawn enchanted with adjustable power ranges.
SKELETONS:
Added Long-Range Combat Behavior
- Skeletons now prefer fighting from a distance with increased detection and attack range.
Added Retreat Mechanic
- Skeletons retreat when players get too close, maintaining ranged advantage.
Added Retreat Speed Boost
- Skeletons gain a short temporary speed boost while retreating.
Increased Arrow Velocity
- Skeleton arrows now travel faster for more threatening ranged combat.
Added Configurable Equipment System
- Skeletons can spawn with enchanted bows and armor.
Added Special Arrow Types
- Each skeleton spawns with one special arrow type (poison, slowness, weakness, fire, etc.).
- Effects only apply on successful hits (not shield blocks). Added Regeneration Mechanic
- Skeletons regenerate health if not damaged for a short time.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YTXsGUZ8:SrMYwllm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YTXsGUZ8:SrMYwllm"
}

