Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last year
Updated 2 weeks ago
Changelog
Bug fixes
- Bleed effect induced by daggers didn´t do any damage.
New mobs
Zombie knight
- Zombie knights are a new variant of the vanilla Zombie, more harder and though.
- Zombie knights have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 points of armor thoughness, a base damage of 5 points and increased follow range. however, they are slower than vanila ones. They also have a 100% chance of spawn with a Steel sword.
- Zombie knights variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Zombie knights can't have baby variants, and they doesn't convert to anything underwater.
Skeleton bowmaster
- Skeleton bowmasters are a new variant of the vanilla Skeleton, more harder an though.
- Skeleton bowmasters have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 poins of armor thoughness.
- Skeleton bowmasters variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Skeleton bowmasters doesn't transform into Strays when they're inside Powder snow.
New blocks
- Added Crops growth detector: A new redstone component that detects the crops age and sends a redstone signal depending on his current state.
- Depending on the plant's max age, the outputs of the Crops growth detector will vary:
- Plants with a max age of 1 instantly outputs a signal of 15.
- Plants with a max age of 2 multiply the current age by 7 and outputs the result.
- Plants with a max age of 3 & 4 multiply the current age by 4 and outputs the result. This result is capped at a maximun of 14.
- Plants with a max age of 5 multiply the current age by 3 and outputs the result.
- Plants with a max age equal or greater than 6 multiply the current age by 2 and outputs the result. This result is capped at a maximun of 14.
- Added Calibrated quartz block set. This set includes:
- Block of calibrated quartz
- Smooth calibrated quartz block
- Chiseled calibrated quartz block
- Calibrated quartz pillar
- Calibrated quartz bricks
New items
- Added aluminum arrows: they can be crafted with 1 Aluminum rod, 1 Feather and 1 Flint.
- Aluminum arrows have double damage compared to vanilla ones.
- They can also be dropped by Skeleton bowmasters.
- Added Golden smithing upgrade template: Is used to upgrade gold gear onto Rose, Green or Blue gold gear, depending on the ingot used on the Smithing recipe.
- Golden smithing upgrade templates are found on Bandit camps (for now, this is subject of changes in the future), with a 20% chance of appear.
- Added Calibrated quartz. Is made alloying 1 Quartz with 1 Raw tin on any alloy furnace, and replaces vanilla Quartz on any redstone related recipe.
New advancements
- Added "the aluminated" advancement. Is unlocked having an aluminum ingot on the inventory.
- Added "Abrass your soul" challenge. Is unlocked having a full Brass set on the inventory, and gives the player an enchanted Brass pickaxe.
- Added "The root of all" advancement. Is unlocked having at least 1 flower on the inventory.
- Added "David" advancement. Is unlocked collecting all the small flowers, and gives the player 200 experience points.
- Added "Goliat" advancement. Is unlocked collecting all the tall flowers, and gives the player 140 experience points.
- Added "The apothecary diaries" challenge. Is unlocked collecting all the flowers, and gives the player 400 experience points and a Shears enchanted with mending.
Texture changes
- Rose gold textures have been reworked to look closer to its real world counterpart.
- Green gold textures have been reworked to look more "goldy".
Recipe changes
- Now, all restone related vanilla recipes that required Quartz use Calibrated quartz instead.
Gameplay changes
- Now, all the new projectiles can be dispensed by a dispenser.
- "The goldenpuff girls" challenge now gives the player 100 experience points and a Blue golden sword when unlocked.
- "Chaos everywhere" challenge now gives the player 100 experience points and a Netherite polisher when unlocked.
- Now, Rose gold gear, Green gold gear and Blue gold gear is obtained via Smithing upgrades, like netherite or Aluminum tools.
- This change is made thinking on a better usage of Vanilla systems, as well as a way to preserve gold and add an extra layer to gold gear.
Internal changes
- Loot tables for advancements now are datadriven.
- Loot tables for entities now are datadriven.
- Updated mod version to "0.23.0"
Images
Files
Metadata
Release channel
BetaVersion number
1.20.1-beta-0.23.0Loaders
Game versions
1.20–1.20.1Downloads
14Publication date
August 20, 2025 at 7:16 PMPublisher

MarMarDev
Member