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Licensed MIT
Published 2 years ago
Updated 4 months ago
All versions
1.20.1-beta-0.23.0
Beta
1.20.1-beta-0.23.0last year 74
Compatibility
Minecraft: Java Edition
1.20–1.20.1
Platform
Forge
Supported environments
Client and server
Changes
Bug fixes
- Bleed effect induced by daggers didn´t do any damage.
New mobs
Zombie knight
- Zombie knights are a new variant of the vanilla Zombie, more harder and though.
- Zombie knights have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 points of armor thoughness, a base damage of 5 points and increased follow range. however, they are slower than vanila ones. They also have a 100% chance of spawn with a Steel sword.
- Zombie knights variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Zombie knights can't have baby variants, and they doesn't convert to anything underwater.
Skeleton bowmaster
- Skeleton bowmasters are a new variant of the vanilla Skeleton, more harder an though.
- Skeleton bowmasters have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 poins of armor thoughness.
- Skeleton bowmasters variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Skeleton bowmasters doesn't transform into Strays when they're inside Powder snow.
New blocks
- Added Crops growth detector: A new redstone component that detects the crops age and sends a redstone signal depending on his current state.
- Depending on the plant's max age, the outputs of the Crops growth detector will vary:
- Plants with a max age of 1 instantly outputs a signal of 15.
- Plants with a max age of 2 multiply the current age by 7 and outputs the result.
- Plants with a max age of 3 & 4 multiply the current age by 4 and outputs the result. This result is capped at a maximun of 14.
- Plants with a max age of 5 multiply the current age by 3 and outputs the result.
- Plants with a max age equal or greater than 6 multiply the current age by 2 and outputs the result. This result is capped at a maximun of 14.
- Added Calibrated quartz block set. This set includes:
- Block of calibrated quartz
- Smooth calibrated quartz block
- Chiseled calibrated quartz block
- Calibrated quartz pillar
- Calibrated quartz bricks
New items
- Added aluminum arrows: they can be crafted with 1 Aluminum rod, 1 Feather and 1 Flint.
- Aluminum arrows have double damage compared to vanilla ones.
- They can also be dropped by Skeleton bowmasters.
- Added Golden smithing upgrade template: Is used to upgrade gold gear onto Rose, Green or Blue gold gear, depending on the ingot used on the Smithing recipe.
- Golden smithing upgrade templates are found on Bandit camps (for now, this is subject of changes in the future), with a 20% chance of appear.
- Added Calibrated quartz. Is made alloying 1 Quartz with 1 Raw tin on any alloy furnace, and replaces vanilla Quartz on any redstone related recipe.
New advancements
- Added "the aluminated" advancement. Is unlocked having an aluminum ingot on the inventory.
- Added "Abrass your soul" challenge. Is unlocked having a full Brass set on the inventory, and gives the player an enchanted Brass pickaxe.
- Added "The root of all" advancement. Is unlocked having at least 1 flower on the inventory.
- Added "David" advancement. Is unlocked collecting all the small flowers, and gives the player 200 experience points.
- Added "Goliat" advancement. Is unlocked collecting all the tall flowers, and gives the player 140 experience points.
- Added "The apothecary diaries" challenge. Is unlocked collecting all the flowers, and gives the player 400 experience points and a Shears enchanted with mending.
Texture changes
- Rose gold textures have been reworked to look closer to its real world counterpart.
- Green gold textures have been reworked to look more "goldy".
Recipe changes
- Now, all restone related vanilla recipes that required Quartz use Calibrated quartz instead.
Gameplay changes
- Now, all the new projectiles can be dispensed by a dispenser.
- "The goldenpuff girls" challenge now gives the player 100 experience points and a Blue golden sword when unlocked.
- "Chaos everywhere" challenge now gives the player 100 experience points and a Netherite polisher when unlocked.
- Now, Rose gold gear, Green gold gear and Blue gold gear is obtained via Smithing upgrades, like netherite or Aluminum tools.
- This change is made thinking on a better usage of Vanilla systems, as well as a way to preserve gold and add an extra layer to gold gear.
Internal changes
- Loot tables for advancements now are datadriven.
- Loot tables for entities now are datadriven.
- Updated mod version to "0.23.0"
Images

Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wUeRVfKz:ZaN2ljqC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wUeRVfKz:ZaN2ljqC"
}

