Compatibility
Minecraft: Java Edition
1.20–1.20.1
1.19.2–1.19.3
1.19
1.18–1.18.1
1.17.1
Platforms
Fabric
Supported environments
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Creators
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated last year
Changelog
The v1.2 Update! Mainly rolled out after extensive testing of the armors in hopes of making Etherium more balanced and other armors viable, but will also focus on adding some new items and features!
- Shields have been overhauled!
- In vanilla, shields are extremely poorly coded. This update aims to address issues with the vanilla shield to make it better to use and improve certain minor aspects of the shield.
- Shields are now always disabled by axe, instead of a chance to be disabled with a sprint hit.
- After playing PVPLegacy, a server I recommend 1.16/1.17/1.18 SMP Players to practice duels on, I concluded that the shield shouldn't break the shield based on chance. In PVPLegacy's Axe PVP gamemode, hitting the shield with the axe would disable the shield no matter what, so this change was made to reflect that.
- Shields no longer makes the player invincible for half a second after being hit.
- This change shouldn't affect PvE scenarios, but will make Axe & Shield PVP with other players much more enjoyable and less frustrating. Prior to this change, shields allow for a free critical hit on the enemy player, but now the attacking player can simply double-click to knock the shielded player further back, reducing the chance that they will be critted.
- Shields from another player now play a sound when broken.
- Shields from another player now play a sound when blocking a hit.
- Etherium changes.
- Etherium tools have been slower. Etherium's mining multiplier has been reduced by half, from 30x to 15x. (Keep in mind that this is still the fastest tool in the game, just a far cry from its former glory).
- Etherium tools and armor's enchantability have been lowered from 35 to 26. (Keep in mind that Etherium still has the chance of getting good enchantments by far, just a far cry from its former glory).
- Etherium armor's armor toughness has been reduced from 10 armor toughness per piece to 5 armor toughness per piece.
- Etherium no longer gives permanent Resistance I.
- Etherium Sword no longer breaks shield.
- Etherium's Godslayer can now be monitored with the new HUD shown on top of the hunger bar!
- When Godslayer is not active, the HUD will show the progress until the cooldown is over.
- When Godslayer is active, the HUD will show the duration of Godslayer before it cools down.
- Updated the Etherium Sword's texture.
- These changes were made to make Etherium more balanced, while also emphasizing Godslayer's importance in the armor set.
- Aecoron Buffs!
- Aecoron Tools now mine 2.5x faster when underwater!
- In addition to the change above, Aecoron Tools now mine faster regardless if you're touching water or rain.
- Aecoron's Riptide bonus now has a cooldown.
- This cooldown lasts for 5 seconds.
- This cooldown can be monitored with the new HUD shown on top of the hunger bar.
- Aecoron armor now has new textures!
- Netherite buffs!
- Netherite has been buffed! Netherite now takes 66% less damage from explosions and fire.
- Netherite has been changed mainly to balance Etherium, and to offer an alternative to Etherium for those who stand by using Netherite.
- Amethyst nerfs!
- Amethyst Sword and Axe now deals 6.5 and 8.5 respectively.
- Amethyst tools can no longer mine obsidian and ancient debris.
- These changes were made to make Amethyst tools slightly weaker due to 1.18 making amethyst geodes very common.
- Vanilla explosions and explosive sources have been reworked.
- End Crystals have received an update!
- End Crystals now deals less damage (from 85 to 43).
- This change is aimed to make End Crystals less effective in late-game combat, thus making crystal PVP require more skill to pull off and be used effectively. Since crystals are such an overpowered weapon to easily end another player in a well-timed crystal explosion, this change should make crystals less viable overall.
- Respawn Anchors have received an update!
- Respawn Anchors now deal less damage (from 71 to 46).
- Similar to End Crystals, Respawn Anchors are also another weapon that can deal tons of late-game damage, even with blast protection. This change makes respawn anchors more effective at closer ranges than a crystal, but with a smaller radius overall.
- End Crystals have received an update!
- Heads now have a 10% instead of a 50% drop chance!
- Tom Yum Stew has been buffed!
- Tom Yum Stew's regeneration effect now lasts twice as long (6 seconds instead of 3 seconds).
- Tom Yum Stew's crafting recipe no longer includes grass.
- New food item: Gemroot
- A new food item crafted with one gemstone shard and one beetroot!
- Similar to Golden Carrot. Replenishes half a hunger bar more, but gives less saturation overall.
- New item: Barbarian Axe
- Berserker Zombies now use this instead of a standard Iron Axe!
- Berserker Zombies have a higher chance to drop their weapon due to this change.
- The only way to obtain a Barbarian Axe is dropped by a Berserker Zombie. This means that this weapon is a Hard Difficulty exclusive.
- The Barbarian Axe offers identical stats to the Iron Sword, but has the added benefit of being an axe!
- Berserker Zombies now use this instead of a standard Iron Axe!
- New set: Challenger's Armor & Sword
- The Tank Zombie now uses this set instead of a standard Diamond set!
- Fixes:
- Smart Pearl's teleport sound now plays from the entity instead of from the thrown origin point.
- Golden Head's eating sound now plays from the player itself instead of the player's location.
- Technical:
- Major refactoring to the entire project structure.
- Removing unused textures, models, sound files, and data from the project to make the mod smaller in footprint (from >8MB to ~2MB!)
Files
Metadata
Release channel
ReleaseVersion number
v1.2Loaders
Game versions
1.18Downloads
61Publication date
December 22, 2021 at 9:50 PMPublisher
Spxctre
Owner