This is a minor hotfix to fix a few bugs associated with the 1.20.1 port.
- Fixed an issue where the armor texture for Alloy was mixed with Aecoron.
- Fixed an issue where the armor texture for Copper was missing.
- Lowered spawn rates for harder Zombies, Skeletons, and Status-Effect Spiders in Hard Difficulty.
- Fixed an issue where the Invisible Spider in Hard Difficulty showed it's Invisibility effect particles.
v1.4.2 Official Release
This is a port of the previous version (with a few fixes) to the latest version of Minecraft.
Minecraft Version: 1.20.1 | Fabric API: 0.85.0+1.20.1
- Fixed an issue with GUI where it would seem to overlap with the oxygen meter.
- Reworked the way the GUI ducks around the Origins mod resource bar.
This is the v1.4 update! This update mainly focuses on adding new miscellaneous content in the game such as enchantments, food items, blocks, and mechanics!
Minecraft Version: 1.19.2 Fabric API: 0.61.0+1.19.2
- New universal enchantment: Soulbound!
- Soulbound prevents tools from dropping on death!
- Soulbound works in the complete opposite way compared to Curse of Vanishing. However, it cannot be applied on items already with Curse of Vanishing.
- On the other hand, Soulbound can be used to make Curse of Binding way more deadly, as Soulbound armor with Curse of Binding cannot be unequipped unless they are broken.
- New shield-exclusive enchantment: Bulwarking!
- Bulwarking reduces the durability damage taken from Shields when being attacked!
- Unlike Unbreaking, Bulwarking simply reduces the durability damage taken instead of giving a chance to not take durability damage.
- Bulwarking I reduce durability damage by 33% (or down to 1).
- Bulwarking II reduces durability damage by 50% (or down to 1).
- Bulwarking III reduces durability damage by 66% (or down to 1).
- Bulwarking IV reduces durability damage by 75% (or down to 1).
- Obtained through the Enchanting Table.
- Bulwarking reduces the durability damage taken from Shields when being attacked!
- Shields can now be enchanted via the Enchanting Table!
- Etherium's set bonus, Godslayer, has been reworked!
- Godslayer can now be used when the player holds an Etherium weapon while wearing full Etherium armor.
- To use Godslayer, you need to press the "Activate Ability" hotkey. By default, this is "X". This can be configured in the "Keybinds" menu.
- Previously, Etherium's set bonus required a standalone item in order to be used.
- Custom tooltips for Etherium items have been added! They indicate whether the item is currently optimal for use or
not.
- Etherium items will function suboptimally in PvE, PvP, and mining when not used with Etherium armor.
- The following dialogues will display in the tooltips if the player is not wearing full Etherium armor:
- Etherium Sword: "Slashing is not for the weak."
- Etherium Pickaxe: "Quarrying is not for the weak."
- Etherium Axe: "Butchering is not for the weak."
- Etherium Shovel: "Excavating is not for the weak."
- Etherium Hoe: "Reaping is not for the weak."
- The durability of Etherium tools when not wearing the armor set is effectively cut by 75%.
- If the player is wearing full Etherium armor, the following will display instead.
- "You are worthy."
- Etherium tools have been slightly buffed with the armor set equipped!
- Mining Speed Multiplier: 18f (from 15f)
- Etherium Pickaxe now mines every mineable block over hardness 15 as if it were at hardness 15.
- Etherium tools didn't feel as fast as they should, so I made them slightly more effective.
- Mining Speed Multiplier: 18f (from 15f)
- Gold tools and armor have been buffed!
- In vanilla, Gold tools are near useless if found after the very early-game (and are never crafted intentionally). This change focuses on adding a practical use for Gold tools in the mid-game as an iron counterpart, providing lower durability but noticeably better effectiveness.
- Gold Sword: 7 Damage (from 4 Damage)
- Gold Axe: 1.1 Attack Speed (from 1 Attack Speed)
- The Gold Axe's attack speed is now identical to that of the Etherium Axe.
- Amethyst tools have been nerfed.
- Amethyst geodes are now quite common in 1.19, so I made the tool set less effective to compensate for their rarity.
- Durability: 131 (from 225)
- Mining Speed Multiplier: 8 (from 9)
- Amethyst mining speeds are now identical to Diamond.
- Enchantability: 10 (from 32)
- Previously, Amethyst enchantability was the highest in the game. With this change, its enchantability is now identical to Diamond.
- Alloy tools have been nerfed.
- Durability: 575 (from 750)
- Alloy's durability has always been quite high for how consistently obtainable it was compared to Diamond. The durability now is the sum of Iron, updated Gold, and Copper tools.
- Durability: 575 (from 750)
- Bronze tools have been renamed to Copper tools (this might break certain items when updating versions, but I decided that it wouldn't be much of a big deal considering the minor early-game role that Copper played.)
- Mythril tools and armor has been removed from the game.
- Mythril just seemed out of place and I really had no plans for where I wanted Mythril to slot into. Therefore, I removed it from the game.
- New food items:
- Vicious Stew!
- 4 Hunger, 4 Saturation
- Grants Strength I for 5 seconds upon consumption.
- Inflicts Blindness for 3 seconds upon consumption.
- Crafted using Crimson Fungus and a Golden Nugget, giving the fungi a viable use in early to mid-game.
- Warped Stew!
- 4 Hunger, 4 Saturation
- Grants Resistance I for 10 seconds upon consumption.
- Inflicts Blindness for 3 seconds upon consumption.
- Crafted using Warped Fungus and a Golden Nugget, giving the fungi a viable use in early to mid-game.
- Bone Broth!
- 10 Hunger, 6 Saturation
- Crafted using Bone Blocks!
- Vicious Stew!
- Head drop chances have been increased from 10% to 33%.
- Technical Changes
- Significantly improved mod content registration with the use of a hashmap.
- Fixed various issues where the incorrect material was used for repairing sets of tools.
- Fixed an incompatibility with the QFAPI's new Bow API.
- Fixed an incompatibility with QuEnchantments' implementation of shield-specific enchantments (in EnchantmentTarget).
This update mainly focuses on re-balancing Hard Mode enemy variants to make the early game slightly easier and "post-Day15" slightly more challenging!
Fabric API dependency updated to 0.57.0+19.
- The spawn condition for Etherium Ore has been changed.
- Added a filter that prevents spawning of ore next to air blocks.
- (This makes finding Etherium Ore on the sides of End Islands impossible.)
- Added a filter that prevents spawning of ore next to air blocks.
- The spawn condition for Mythril Ore has been changed.
- Added a filter that significantly reduces the spawning of ore next to air blocks.
- (this makes finding Mythril Ore much more challenging in deepslate caves.)
- Added a filter that significantly reduces the spawning of ore next to air blocks.
- The spawn condition for Gemstone has been changed.
- Added a filter that reduces the spawning of ore next to air blocks.
- Zombies have been slightly changed!
- Zombie's base health has been reverted to 20HP.
- Zombies no longer get a stat buff until after Day 15.
- Zombies are now faster.
- Zombies with bronze tools have been replaced with stone tools.
- Fixed an issue where zombies were less likely to spawn without anything equipped.
- Skeletons have been slightly changed!
- Skeleton's base health has been reverted to 20HP.
- Skeletons after Day 15 with Iron Armor have 30HP.
- Skeleton's base health has been reverted to 20HP.
- Spiders have been slightly changed!
- Spider's base health has been reverted to 16HP.
- Regeneration Spiders still have 24HP.
- Spider's base health has been reverted to 16HP.
- Fixed an issue with the Purified enchantment where the enchantment would stop working until the player re-logs.
- Fixed an issue where Godslayer and Ocean's Aura damage buffs would occasionally fail to work.
This update mainly adds a few new items to the game that was absent from the initial port to 1.19.
- Mythril has been added into the game!
- Mythril is a rare ore found below y=0.
- Mythril is statistically identical to Netherite, with the absence of knockback resistance.
- Mythril's functionality is quite incomplete at this stage, but I'm hoping to flesh out Mythril more in upcoming patches.
- Etherium textures have been changed again.
- I didn't like how they looked, so I changed them again.
- I'm hoping this time will be the last time I'm re-texturing Etherium, as I'm quite satisfied with how it turned out.
- New item: Illusion Pearl!
- Crafted using an Ender Pearl and a Gemstone Shard.
- When thrown, Illusion Pearl will cast fake pearls to cover your escape.
- Fake pearls are identical to the real pearl, but will not teleport you.
- The real pearl will always be thrown in the direction of the camera.
- Illusion Pearls are great to escape an unexpected PVP scenario, but have a higher risk if your health is low.
- Illusion Pearls deal double damage compared to normal Ender Pearls.
- Illusion Pearls have a cooldown of 5 seconds.
- New item: Celebratory Steak.
- Made in celebration for my friend Jixelblock's birthday!
- Restores 8 hunger, 12.8 saturation (identical to steak).
- Grants Saturation II (4 golden hearts) for 2 minutes.
- Added a few advancements, including corresponding advancements for the Illusion Pearl, Etherium armor, and obtaining an Etherium Hoe.
- Reverted Insane Difficulty. Insane Difficulty is now bundled with Hard Difficulty again.
- Primordial Catalysts can no longer be obtained in Survival.
- They are simply way too overpowered to be craftable.
- Fix: Netherite armor now correctly blocks 33% of incoming blast damage.
- Fix: Saturation amounts for foodstuffs.
v1.2.X Official Release
This update mainly ports v1.2 to 1.19.
Minecraft Version: 1.19 Fabric Loader: 0.14.8 or later Fabric API Version: 0.56.0+1.19 or later
If you use Feather Client with Fabric on 1.19, you shouldn't have to worry about any of the dependencies!
- EnhancedCraft now comes with a configurable option in its config: Insane Difficulty!
- The difficulty must be set to Hard for this option to take effect.
- Previous changes to Hard Difficulty has now been repackaged into Insane Difficulty! (This includes buffed Wither Skeletons, Zombies, and Skeletons)
- The Ender Dragon has been significantly buffed!
- The Ender Dragon now has 1200 HP in Insane Difficulty compared to 200 HP in vanilla.
- The Ender Dragon now shoots Dragon Fireballs at a faster pace.
- The Ender Dragon shoots even more Dragon Fireballs when below half health.
- The Ender Dragon can now rapidly fire a chain of ten Dragon Fireballs!
- Zombies are harder to kill by default!
- Zombies now have 30 HP instead of 20 HP in vanilla.
- Zombies are now slightly faster across the board compared to vanilla.
- Zombies now have 5 armor points by default compared to vanilla. This stacks with additional armor.
- After 15 in-game days, Zombies will become more powerful and use stronger gear.
- Skeletons are harder to kill by default!
- Skeletons now have 25 HP instead of 30 HP in vanilla.
- Skeletons now move noticeably faster across the board compared to vanilla.
- Skeletons can now spawn with crossbows and melee weapons when compared to vanilla.
- After 15 in-game days, Skeletons will have a significantly higher chance to spawn with full iron armor.
- Spiders are harder to kill by default!
- Spiders now have 24 HP instead of 16 HP in vanilla.
- Spiders now move significantly faster across the board compared to vanilla.
- Mobs spawn rates have been amplified!
- Etherium Ore now deals more damage in Insane Difficulty, but no longer deals damage if the difficulty isn't Hard.
- EnhancedCraft's configurability has been overhauled!
- By popular request, piglin bartering trades have been reverted to 1.16.1.
- Etherium textures have finally been fully revamped!
- The Nebula 16x textures were great and Looshy did a really great job on them, but I felt it was time that I created my own textures for everything in the mod instead of copying and heavily modifying someone else's textures.
- The HUD Renderer bar has been improved!
- The HUD Renderer now has compatibility with the Origins mod.
- The HUD Renderer now ducks normally to mount healthbars.
- Technical: The
HudRenderer.class
code has been improved overall, making readability easier.
- Origins mod is now fully compatible with EnhancedCraft!
- Previously, the game would crash upon launch. This issue should have been resolved.
- As mentioned above, the HUD Renderer now has proper support for ducking above the Origins mod's resource bar.
- Technical: The old config options and files have finally been deprecated.
This update addresses some minor bugs and crashes that were found in v1.2.3.
- A crash was fixed regarding inconvertible casting with the Godslayer damage buff (untested, hopefully fixed).
- Purified has been given a few tweaks to improve its usability.
- Purified stops working for 5 seconds after breaking a block. (This is actually a buff, as Purified would reset the block break progress if this wasn't the case).
- Purified stops working for 10 seconds after using a bow or crossbow.
- Purified stops working for 30 seconds after hitting an entity.
- Technical: PurifiedLockTick and CombatLogged variables always take the higher value when being set.
This update addresses a few other bugs and issues that were found in v1.2.2 and v1.1.1. This update also bumps the Minecraft version up to 1.18.1 and requires the latest Fabric Loader and Fabric API release.
- Etherium and Aecoron's effects have now been replaced with official status effects!
- Godslayer is applied when using Godslayer and applies a stackable version of Strength and Resistance IV.
- Ocean's Aura is applied when stepping into water and grants damage resistance and increased trident damage.
- Fixed Aecoron's HUD not working properly.
- Etherium has been slightly changed!
- Etherium tools now actively destroy your armor if it is not also Etherium. This means that using Etherium tools with armor anything other than Etherium armor is ill-advised, as it will quickly destroy your armor's durability.
- This includes using tools to mine or to deal damage to other mobs/players.
- Etherium tools also have significantly less durability when wearing armor other than Etherium armor.
- A variation of this mechanic was also implemented when mining and breaking the Etherium Ore.
- Etherium tools now deal +4 Damage when the player is affected with Godslayer. This effect is stackable with Strength.
- Etherium tools now actively destroy your armor if it is not also Etherium. This means that using Etherium tools with armor anything other than Etherium armor is ill-advised, as it will quickly destroy your armor's durability.
- Aecoron has been slightly changed!
- Aecoron tools now partially destroy your armor if it is not also Aecoron. This means that using Aecoron tools with armor anything other than Aecoron armor is ill-advised, as it will quickly destroy your armor's durability.
- This includes using tools to mine or to deal damage to other mobs/players.
- This effect is less aggressive when compared to Etherium.
- This effect does not affect the durability of the Aecoron tool itself, unlike Etherium's effect.
- Aecoron now gives tridents +4 Damage when the player is affected with Ocean's Aura. This effect is stackable with Strength.
- Aecoron tools now partially destroy your armor if it is not also Aecoron. This means that using Aecoron tools with armor anything other than Aecoron armor is ill-advised, as it will quickly destroy your armor's durability.
- Added block variants for Alloy and Aecoron!
- Made the Smart Pearl's crafting recipe simpler, no longer requiring a specific shape or a Crafting Table to craft.
- Updated the textures of the Netherrack Sword and Netherrack Shovel.
- Fixed an issue where Metal Alloy tools could be repaired with Amethyst shards.
This update is a minor update that addresses a few bugs that were immediately obvious in the last update.
- The lang file for Gemstone Apples and Gemroot has been fixed.
- Gemstone Apples have been reverted to Regeneration III.
- Gemroot is now a snack item, meaning it can be consumed faster than normal items.
- The HUD Renderer for both Etherium and Aecoron sets has now been improved.
- The HUD Renderer should now duck correctly for the oxygen indicator when underwater.
- The HUD Renderer should now sync information correctly to not show desync when switching dimensions or joining the server.
- Fixed the cooldown not resetting properly when re-equipping the armor.
- Aecoron armor has been slightly modified to be safer and more fun to use.
- Aecoron armor's sound effects have been fixed.
- Aecoron armor's riptide buff cooldown has been slightly increased from 5 seconds to 15 seconds.
- This change was made mainly because Aecoron users can still riptide normally within this cooldown.
- This change was also made to give a bit of silence between every time Aecoron's riptide recharge sound effect plays.
- Aecoron armor's riptide buff multiplier has been increased to 2.5X from 2X. (This is the multiplier that the velocity of the player is amplified by when using Aecoron.)
- Aecoron armor no longer takes fall damage after using the Aecoron Riptide buff!
- The purified enchantment has been fully implemented!
- The purified enchantment functions in a similar matter to mending, but does not require experience. Instead, purified heals your items passively when out of combat.
- Honey bottles can now be crafted using gemstone shards and honey bottles.
- Technical:
- Adds a variable that handles combat logging. As of now, combat logging is only used to determine when Purified will work or not.
The v1.2 Update! Mainly rolled out after extensive testing of the armors in hopes of making Etherium more balanced and other armors viable, but will also focus on adding some new items and features!
- Shields have been overhauled!
- In vanilla, shields are extremely poorly coded. This update aims to address issues with the vanilla shield to make it better to use and improve certain minor aspects of the shield.
- Shields are now always disabled by axe, instead of a chance to be disabled with a sprint hit.
- After playing PVPLegacy, a server I recommend 1.16/1.17/1.18 SMP Players to practice duels on, I concluded that the shield shouldn't break the shield based on chance. In PVPLegacy's Axe PVP gamemode, hitting the shield with the axe would disable the shield no matter what, so this change was made to reflect that.
- Shields no longer makes the player invincible for half a second after being hit.
- This change shouldn't affect PvE scenarios, but will make Axe & Shield PVP with other players much more enjoyable and less frustrating. Prior to this change, shields allow for a free critical hit on the enemy player, but now the attacking player can simply double-click to knock the shielded player further back, reducing the chance that they will be critted.
- Shields from another player now play a sound when broken.
- Shields from another player now play a sound when blocking a hit.
- Etherium changes.
- Etherium tools have been slower. Etherium's mining multiplier has been reduced by half, from 30x to 15x. (Keep in mind that this is still the fastest tool in the game, just a far cry from its former glory).
- Etherium tools and armor's enchantability have been lowered from 35 to 26. (Keep in mind that Etherium still has the chance of getting good enchantments by far, just a far cry from its former glory).
- Etherium armor's armor toughness has been reduced from 10 armor toughness per piece to 5 armor toughness per piece.
- Etherium no longer gives permanent Resistance I.
- Etherium Sword no longer breaks shield.
- Etherium's Godslayer can now be monitored with the new HUD shown on top of the hunger bar!
- When Godslayer is not active, the HUD will show the progress until the cooldown is over.
- When Godslayer is active, the HUD will show the duration of Godslayer before it cools down.
- Updated the Etherium Sword's texture.
- These changes were made to make Etherium more balanced, while also emphasizing Godslayer's importance in the armor set.
- Aecoron Buffs!
- Aecoron Tools now mine 2.5x faster when underwater!
- In addition to the change above, Aecoron Tools now mine faster regardless if you're touching water or rain.
- Aecoron's Riptide bonus now has a cooldown.
- This cooldown lasts for 5 seconds.
- This cooldown can be monitored with the new HUD shown on top of the hunger bar.
- Aecoron armor now has new textures!
- Netherite buffs!
- Netherite has been buffed! Netherite now takes 66% less damage from explosions and fire.
- Netherite has been changed mainly to balance Etherium, and to offer an alternative to Etherium for those who stand by using Netherite.
- Amethyst nerfs!
- Amethyst Sword and Axe now deals 6.5 and 8.5 respectively.
- Amethyst tools can no longer mine obsidian and ancient debris.
- These changes were made to make Amethyst tools slightly weaker due to 1.18 making amethyst geodes very common.
- Vanilla explosions and explosive sources have been reworked.
- End Crystals have received an update!
- End Crystals now deals less damage (from 85 to 43).
- This change is aimed to make End Crystals less effective in late-game combat, thus making crystal PVP require more skill to pull off and be used effectively. Since crystals are such an overpowered weapon to easily end another player in a well-timed crystal explosion, this change should make crystals less viable overall.
- Respawn Anchors have received an update!
- Respawn Anchors now deal less damage (from 71 to 46).
- Similar to End Crystals, Respawn Anchors are also another weapon that can deal tons of late-game damage, even with blast protection. This change makes respawn anchors more effective at closer ranges than a crystal, but with a smaller radius overall.
- End Crystals have received an update!
- Heads now have a 10% instead of a 50% drop chance!
- Tom Yum Stew has been buffed!
- Tom Yum Stew's regeneration effect now lasts twice as long (6 seconds instead of 3 seconds).
- Tom Yum Stew's crafting recipe no longer includes grass.
- New food item: Gemroot
- A new food item crafted with one gemstone shard and one beetroot!
- Similar to Golden Carrot. Replenishes half a hunger bar more, but gives less saturation overall.
- New item: Barbarian Axe
- Berserker Zombies now use this instead of a standard Iron Axe!
- Berserker Zombies have a higher chance to drop their weapon due to this change.
- The only way to obtain a Barbarian Axe is dropped by a Berserker Zombie. This means that this weapon is a Hard Difficulty exclusive.
- The Barbarian Axe offers identical stats to the Iron Sword, but has the added benefit of being an axe!
- Berserker Zombies now use this instead of a standard Iron Axe!
- New set: Challenger's Armor & Sword
- The Tank Zombie now uses this set instead of a standard Diamond set!
- Fixes:
- Smart Pearl's teleport sound now plays from the entity instead of from the thrown origin point.
- Golden Head's eating sound now plays from the player itself instead of the player's location.
- Technical:
- Major refactoring to the entire project structure.
- Removing unused textures, models, sound files, and data from the project to make the mod smaller in footprint (from >8MB to ~2MB!)
This update addresses the issue of mining levels and pickaxes not working properly.
- Fixed an issue where modded blocks could not be mined properly.
- Fixed other miscellaneous issues that related to blocks not dropping the correct items.
- Updated the ore generation to the Fabric ore standards.
- Technical:
- Unused blocks have been removed from the registry and the game.
- Updated internal tag registration.
This update is a minor update that addresses a couple of issues.
- Advancements have been fixed!
- Technical:
- Many calls to
System.out.println
have been removed, thus cleaning up the console. - Removed the
data\bad
directory, where old data files were stored as a backup. - Removed some recipes from the
data\enhancedcraft\recipes
directory that were missed in v1.1. en_us.json
has been cleaned up.
- Many calls to
Changes
- Ore spawns have been adjusted!
- Gemstone: now spawns anywhere from y=-54 to y=10!
- Etherium: spawns anywhere from y=15 and y=45 in the end, but is most common on y=30.
- Zombie spawns have been slightly adjusted!
- Normal and under:
- Higher chance to spawn a zombie with gear.
- Added a new type of zombie, the Baseball Zombie.
- Knockback Wooden Sword and a Leather Cap.
- Hard Difficulty:
- The Tank Zombie now has a helmet and increased health and speed.
- Health increased from 20 to 30.
- The Tank Zombie's equipment drop chance has been increased from 2.5% to 5%.
- The Berserker Zombie now includes Iron Boots and moves faster, while his axe's sharpness has been reduced to III from V.
- The Scout Zombie has been made even faster.
- The Furious Zombie has been made slightly faster, but deals less damage.
- All zombie variants listed above as part of the Hard Difficulty exclusive cannot spawn as baby variants.
- The Tank Zombie now has a helmet and increased health and speed.
- Normal and under:
- Spiders have been buffed!
- 50% chance for a spider to spawn with one of the three buffs in Hard Difficulty.
- Speed + Jump Boost, Invisibility, or Regeneration + Resistance.
- 50% chance for a spider to spawn with one of the three buffs in Hard Difficulty.
- Alloy Tools have been nerfed.
- Mining Level nerfed from 3 to 2 (from Diamond level to Iron level, meaning that Alloy tools can no longer mine obsidian and ancient debris).
- Alloy Sword has been nerfed from 6.7 to 6.5 (mainly for aesthetic purposes).
- Bronze Tools have been nerfed.
- Mining Level nerfed from 2 to 1 (from Iron level to Stone level, meaning that Bronze tools can no longer mine diamond ore).
- The Giant Sword has been reworked to be made viable!
- The Giant Sword now deals 15 damage.
- The Giant Sword now has a 0.45 swing speed (this is substantially slower than even most axes).
- Removed the ability to craft arrows with copper, iron, or metal alloy.
- This change was made because arrows are already common enough to be found either through fletcher villagers, skeleton farms, or through mining gravel with Fortune.
- The ability to craft arrows with cobblestone will remain, as this still allows players to craft arrows at a worse value compared to using flint.
- Removed the ability to craft Flint and Steel with copper ingots.
- Changed the crafting recipe for Tum Yew Stew from requiring Clownfish to Cooked Cod.
- Advancements have been re-added!
- Technical Changes:
- Broken or unfinished items have been removed from the registry.
- Removed corresponding data files in the
data/enhancedcraft/
directory.
- Removed corresponding data files in the
- Textures for items have all been moved into one folder to avoid pack-making confusion.
- Broken or unfinished items have been removed from the registry.
v1.0 Official Release
It is time. EnhancedCraft is back.
It has been too long since the last update (what, it has been 7 months?) and I thought I should make a huge update with tons of bug fixes and additions to the game. I'm excited to launch the first official release!
Supported Version: 1.17.1 Required Fabric Loader Version: 0.12.5 Please use the latest version of the Fabric API to ensure maximum capability.
Changes
- Etherium.
- One of the rarest overworld ores in the mod, Etherium is an extremely strong ore that creates powerful tools and equipment. However, along with its rarity, it is also an extremely hard-to-mine ore, requiring many other end-game tools to acquire.
- Found quite rarely in the end.
- Requires a Netherite Pickaxe to mine.
- Takes long as hell to mine. ;)
Tools & Weapons:
- Durability of 1796 (in-between Diamond and Netherite)
- Mining speed multiplier of 30f. (2.5x speed of Gold)
- Mining level of 7. (Netherite Pickaxe = 4)
- Enchantability of 35. (About 1.6x better than Gold)
- Sword deals 11 hitpoints of damage, with a standard sword swing speed.
- Axe deals 13 hitpoints of damage, with a swing speed of 1.1.
Armor:
- Durability multiplier of 35. (in-between Diamond and Netherite)
- 10 toughness points per piece.
- Enchantability of 35.
- Helmet: 3 defense points
- Armor: 8 defense points
- Leggings: 6 defense points
- Boots: 3 defense points
- SPECIAL SET BONUS:
- The idea with the Etherium set is to provide very little weaknesses that are exploitable by the opponent. Combined with the Godslayer perk, the Etherium set is designed for extremely aggressive gameplay, to tear through enemy forces and easily dispatch unprepared opponents.
- Permanent Resistance I.
- Godslayer:
- Manually activated by using the Godslayer item.
- When Godslayer is activated, the player gains Resistance IV and Strength II.
- When Godslayer is activated under half health, it will grant Resistance V and Strength III for 5 seconds instead.
- When Godslayer is activated, using the Etherium Sword has a 100% chance to disable an enemy's shield.
- Unlike other axes, which disable the shield for 5 seconds, the Etherium Sword is able to disable the shield for 30 seconds.
- Big thanks to sschr15 for the help making this possible. Your help is appreciated, and an item has been made to commemorate your assistance.
- Notable Changes:
- Godslayer no longer charges by killing mobs.
- Godslayer can no longer be consecutively charged.
- The Godslayer item's cooldown has been changed from 45 seconds to 20 seconds.
- Last Breath has been removed due to complaints of it being counterproductive to the Etherium playstyle.
- Etherium now spawns in the End, instead of the overworld.
- Aecoron.
- Combining the lost fragments of the ocean, and you'll gain one of the most unique materials in the mod. Aecoron is used to create water-based tools and equipment that excel when near a body of water.
- To get the ingot-type for this material, you must smelt prismarine crystals and shards, and then combining the result with metal alloy.
Tools & Weapons:
- Durability of 1248.
- Mining speed multiplier of 8f. (Equivalent to Netherite)
- Mining level of 3. (Diamond-level)
- Enchantability of 14. (Equivalent to Iron)
- Axe has identical stats compared to Diamond.
- Aecoron ingots can create trident molds with existing tridents. Trident molds can be used to create tridents. (investonk)
- Aecoron ingots cannot create swords.
- Aecoron tools are not affected by slowness created from mining underwater, much like having an Aqua Affinity helmet equipped.
Armor:
- Durability multiplier of 26.
- 2 toughness points per piece. (Equivalent to Diamond)
- Enchantability of 9. (Equivalent to Iron)
- The Aecoron set has an identical amount of defense points compared to Diamond and Netherite.
- SPECIAL SET BONUS:
- The idea with the Aecoron set was not necessarily to deal massive damage and break through frontlines like Etherium, but to provide extra opportunities and maneuverability to one of PVP's infamous impediments: water. This allows unique combat opportunities and strats to be developed.
- You gain Water Breathing, Resistance, and Regeneration when touching water or rain.
- You gain Strength I when holding a trident in your main hand.
- Thrown tridents now deal extra damage (14).
- Riptide now deals extra damage (15).
- Descendant of the Sea:
- Swimming speed is drastically faster.
- Riptide now thrusts a drastically longer distance.
- Afteer using riptide, you gain an additional speed boost in water.
- Amethyst Tools + Armor.
- Amethyst armor and tools have been added to the game! They have the stats of Diamond tools and armor, but the durability of iron.
- Metal Alloy.
- Metal alloy is a strong material created by combining three diverse metals.
- Crafted by combining iron, gold, and copper ingots in the crafting grid.
Tools & Weapons:
- Durability of 750 (A little below half of the durability of Diamond)
- Mining speed multiplier of 7.5F. (Slightly slower than Diamond)
- Mining level of 3. (Same as Diamond)
- Enchantability of 22. (Equivalent to Gold)
- Sword deals 6.7 hitpoints of damage, with a swing speed of 1.6.
- Axe deals 9 hitpoints of damage, with a swing speed of 0.95.
Armor:
- Durability multiplier of 28.
- 1 toughness points per piece.
- Enchantability of 22. (close to Gold)
- Helmet: 3 defense points
- Armor: 7 defense points
- Leggings: 5 defense points
- Boots: 3 defense points
- Alloy armor was created as a stop-gap between Iron and Diamond. Since Diamond is still considered quite rare to find, Alloy was made to provide more protection than Iron without having to find Diamond.
- Bronze.
- Bronze tools are made from copper. Since copper is more common compared to iron, it is comparably weaker than the latter.
Tools & Weapons:
- Durability of 200. (20% worse than Iron)
- Mining speed multiplier of 5F. (Slightly slower than Iron)
- Mining level of 2. (Same as Iron)
- Enchantability of 17. (Very good, only beaten by Gold in vanilla)
- Sword deals 5.5 hitpoints of damage, with a swing speed of 1.6.
- Axe deals 8 hitpoints of damage, with a swing speed of 1.
Armor:
- Durability multiplier of 12. (20% worse than Iron)
- No toughness.
- Enchantability of 17. (slightly better than Iron and Chain)
- Helmet: 2 defense points
- Armor: 5 defense points
- Leggings: 5 defense points
- Boots: 1 defense points
- Bronze armor was created as a stop-gap between no armor and Iron Armor. There is really a lot of room for early-game armor before Iron, considering Iron is the third strongest set in the game.
- Gemstone.
- Rare ingredient found underground that can be used to create unique items and unobtainable materials in vanilla Minecraft.
- When mined, Gemstone has a chance to drop a variety of gems. If no gems are dropped, Gemstone will drop Gemdust.
- Found below y - 25, a max of three times per chunk, in a maximum vein of six. (medium-rare)
- Gemdust can be blasted into gemstone shards, smoked into gemfuel, or smelted in cobblestone for Xp.
- Gemstone Shards:
- Gemstone shards are used to create miscellaneous items and uncraftable materials from vanilla.
- Currently can create one item, but will be expanded later on.
- Gemstone Apple:
- 4 hunger points and 1.2f saturation modifier. (same as Gapples)
- Grants Regeneration II, Fire Resistance, and Resistance for 10 seconds.
- Can be used to craft God Apples in survival.
- Gemfuel:
- An alternative fuel source to coal and lava, able to power a furnace or smoker for 6000 ticks, or 1200 seconds, or 20 minutes with just one piece of gemfuel
- New batch of Hypixel-inspired items!
- Smart Pearl:
- Uses the pearl texture from the infamous "TheLegend27" PVP texture pack.
- Stackable up to 16.
- Crafted with lapis lazuli and ender pearls.
- Launches a pearl, similar to ender pearls, that have a custom flying and landing sound.
- Unlike normal Ender Pearls, Smart Pearls do not deal damage to the teleporting players on teleport.
- Instead, the Smart Pearl will deal damage (3 hitpoints) to any entity that is hit by the pearl projectile.
- Inspired by the item of identical name in Hypixel's Skywars, albeit the concept is different.
- Freeze Ball:
- Uses the Ice Bomb texture from Minecraft: Education Edition.
- Stackable up to 16.
- Crafted by surrounding a slime ball with snowballs.
- When right-clicked, Freeze Balls will launch a snowball-like projectile that deals damage and freezes the opponent for 2 seconds.
- Inspired by the item "Slowball" from popular Survival Games game-modes.
- Golden Heads (aka G-Heads):
- Uses a custom-made gapple-like texture with a golden steve head overlayed and "engraved" in the gapple.
- Stackable up to 64.
- Crafted in the same manner as Gapples are crafted, but with the apple omitted and a player head replaced.
- (Speaking of which, players now have a 50% chance to drop their own heads on death.)
- Grants identical stats compared to Gapples, but is eaten instantly.
- To prevent from eating multiple consecutively, there is a 3-second cooldown before you can eat another golden head. (Shouldn't be a big deal, but could also double as a nerf for the item)
- Heavily inspired by the item of identical name in Hypixel's UHC Deathmatch.
- New food items!
- Primordial Catalyst:
- A new tier of apples that ascend a player temporarily into an unstoppable force.
- 10 hunger points and 20f saturation modifier.
- Grants Absorption VI for 5 minutes, Regeneration IV for 20 seconds, Speed IV for 20 seconds, Strength II for 20 seconds, and Resistance II and Fire Resistance for 7 minutes.
- Makes the player glow.
- Crafted with emeralds, diamonds, Gemstone Apples, Notch Apples, Gapples, and gold ingots.
- Tom Yum Stew:
- A new stew-type, alternative to Gapples, and can be obtained without relying on luck.
- Grants 20 hunger points (the entire bar) and 50f saturation modifier. (The best in the game)
- Grants Regeneration III for 3 seconds.
- Crafted with grass, kelp, tropical fish, carrots, potatoes, and a bowl.
- A bowl, as always, will be returned when consumed.
- Inspired by personal experiences with this stew, originating from Thailand.
Honestly, the changes are too insane that I might have left out some things that I've changed. Nevertheless, enjoy the mod!