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[EMF] Entity Model Features 1.1.0

Changelog

1.1.0

  • fixed rule_index variable using the wrong value
  • fixed random() method breaking when used with no args
  • fixed Non [a-z0-9/._-] character in path crash with modded entities having model id's that do not create valid Identifiers/ResourceLocations
  • fixed wolf collar models only being separate from the base model if a wolf_collar.jem was present (wolves share their base model with the collar renderer in vanilla)
  • fixed ! boolean inverting not applying to varb variable booleans
  • added keyframe() & keyframeloop() animation methods to simplify keyframe format animations, the format is keyframe(k, a, b, c,...) with k being the linear progress of the keyframes (typically a timer), and all further values being the individual keyframes value. In practise, k=0 will output the value of keyframe a, k=1 will output the value of keyframe b, and k=1.5 will give a linear output halfway between b & c. In effect k is the timer playing through the keyframes, with each keyframe value at a whole number with a being 0. keyframeloop() will wrap around from the final frame back to frame a and so on as k increases past the last frame. whereas keyframe() will only display the last frame for higher k values. k will be treated as a positive number even if negative.
  • fixed print() & printb() methods only printing once if the x value had logically resolved to a constant
  • now requires ETF 4.6.1 or higher
  • added nan variable that resolves to Float.NaN in runtime mostly for debugging purposes, it being used should make any math function/equation give its failure outcome.

Files

entity_model_features_forge_1.18.2-1.1.0.jar(283.11 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID