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Creators
Details
Licensed LGPL-3.0-only
Published 3 years ago
All versions
0.2.8
Beta
0.2.83 years ago 2,689
Compatibility
Minecraft: Java Edition
1.19.2
Platforms
Fabric
Quilt
Supported environments
Client-side
Required content
Changes
0.2.8
- made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF)
- EMF now has a basic config screen on both Fabric and Forge
- added model texture override support
- re-added option to render the vanilla model underneath the custom one, or offset from it (they will not animate and are meant to help pack makers position their models)
- random model variations now update according to ETF's texture update rate setting
- fixed
frame_timevalue it was about 2 times too large resulting in some animation transitions or counters playing faster - added animation variables
day_time,day_count, and tweakedtime - added
anger_time_startand included tickDelta smoothing inanger_time - fixed logical error in animation math expressions where "!(boolean)" was different to "!boolean"
- green render mode now pulses to allow accurate viewing of texture colours
- added an implementation of
move_forward&move_strafingwhich are broken in OptiFine, in EMF these values relate how much the entities total movement is in a particular direction. Using a players [wasd] movement as reference a player holdingWhas amove_forwardof 1, and a player holdingShas amove_forwardof -1, and a player holdingDhas amove_strafingof 1, and a player holdingAhas amove_strafingof -1, and a player holdingWDhas amove_forward&move_strafingof roughly 0.7 in both . this value is independent of speed and is intended as a measurement of the directionality of an entities' movement.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4I1XuqiY:mOmY1cMH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4I1XuqiY:mOmY1cMH"
}![[EMF] Entity Model Features](https://cdn.modrinth.com/data/4I1XuqiY/6e5bbd0d06b1741bfdab6c0cfab6de8fdaf0064c_96.webp)


