
Entity Tick Optimizer (ETO)
ArchivedOptimizes Entity Ticks, which helps with performance and optimization
Links
Tags
Creators
Details
1.0.0
Compatibility
Changes
Entity Tick Optimizer is a powerful, highly configurable server-side performance mod for Fabric that intelligently throttles entity AI and ticking based on distance to players.
Overview
Instead of ticking every mob at full intensity all the time, Entity Tick Optimizer uses a 4-tier activation system to dramatically reduce server CPU usage in large worlds, mob farms, or high-entity-count servers, while keeping gameplay responsive near players.
Core Features
-
4-Tier Activation System:
- FULL — Normal vanilla behavior (close range)
- REDUCED — AI runs at reduced frequency
- INACTIVE — Very minimal AI + throttled base ticking
- MINIMAL — Physics-only (extremely distant entities)
-
Highly Configurable:
- Separate settings for each mob category (
monster,creature,ambient,water_creature, etc.) - Full per-entity overrides (e.g. make zombies more active than skeletons)
- Adjustable ranges and AI intervals
- Separate settings for each mob category (
-
Smart Lithium Compatibility:
- Automatically disables main throttling when Lithium is detected (recommended)
- Can be forced on if desired
-
Performance Statistics & Commands:
/entitytickoptimizer stats— View detailed throttling statistics/entitytickoptimizer stats reset— Reset counters/entitytickoptimizer reload— Reload config/entitytickoptimizer debug <entityType>— Check activation level of nearby mobs
How It Works
The mod intercepts the main entity ticking loop and applies distance-based rules before entities even begin their normal tick cycle. This is significantly more effective than simple AI skipping for distant mobs.
Additional optimizations are applied via mixins to LivingEntity and Mob for further savings on block checks, base ticking, etc.
Configuration
Edit config/entity-tick-optimizer.json for full control. The config is well-documented and supports:
- Custom ranges for each tier
- Per-entity overrides using entity IDs (e.g.
minecraft:zombie) - Global enable/disable and debug options
Compatibility
- Minecraft 1.21.11
- Fabric Loader
- Works alongside Lithium (recommended to keep default compatibility mode)
- High mixin priority to compete with other optimizers
Note: This is a server-side mod. Clients do not need it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9243kybs:p3RgspQo"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9243kybs:p3RgspQo"
}
