
EnviroMine continuation
ArchivedContinuation of the Enviromine mod with some changes (but most of all, compatibility with Hbm's Nuclear Tech Mod)
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Changelog
1.3.148 - FINAL
NOW REQUIRES UNIMIXINS
DON'T FORGET TO RESET THE CONFIG BEFORE INSTALLING, IF YOU HAVE CHANGED IT, YOU NEED TO TRANSFER THE CHANGES TO THE NEW CONFIG!
This is the last update.
Actually, more changes were planned for this mod, but we have what we have
I will still fix serious bugs, but no more content will be added / old content will be reworked
Thanks for reading, and now the changelog:
Patch from 12.06.2025:
-
Fixed crash when generating new configs with Hbm's NTM (both)
-
Fixed crash with Hbm's NTM main (not space) version
-
Fixed missing localizations for radioactive steams (NTM compat)
-
Fixed tooltips with Enviromine parameters being displayed even if the given parameter (Ambient Temperature, Ambient Air Quality, etc.) is disabled
- [NTM Space compat]
- Rebalanced temperature values for planets to be more in line with
realitycommon sense- You can see the values here
- Fixed "Hard temperatures" working even when the planet was terraformed
- Rebalanced temperature values for planets to be more in line with
-
All logic for the Enviromine torch/coal has been moved to mixins (instead of completely replacing them with their Enviromine variants)
- [Torch] Added compatibility with netherlicious torches/lighters
- There is an option to enable the old, non-mixin torch system (oldTorchLogic) if you don't want to see burnt villages (villagers are stupid)
- Also changed the mechanics of ignition: instead of behaving like vanilla fire, torches will only set on fire only block above them
- [Coal] Fixed fixes VERY old (and rare) bugs, like
NullPointerException
when Enviromine tried to replace vanilla coal with its own
- [Torch] Added compatibility with netherlicious torches/lighters
-
Water types rework v2.0
- Now Enviromine water has traits :
heatIndex
,isRadioactive
,isDirty
,isSalty
(Wiki page)- All cooling/heating recipes now use
heatIndex
instead of manually setting
- All cooling/heating recipes now use
- Added water block for each water type (15 blocks!)
- [NTM:Space] All 16 EnviroMine water blocks can evaporate in a vacuum (separate compatibility)
- Added water compatibility for forge fluids and bobfluids (Hbm's NTM)
- Accordingly added buckets for each water type
- This fixes an old balance issue: previously you could fill a bucket with water in a salty biome, pour it out in a biome with normal water and avoid boiling. Adding a bucket of salty water will fix this: eventually, if you fill a bucket with water in a salty biome, you'll get a bucket of salty water, and no matter where you pour it, it will still be salty.
- Cauldrons will also use water types
- [Serene seasons] The type of water in the biome will also change depending on the season
- Changed textures of plastic bottles [By iamsoNewBee]
- Now Enviromine water has traits :
-
Potentially fixed problems with
NoClassDefFoundError
crashing if mods for which there is compatibility are not installed
-
Fixed configs not appearing for LOTR biomes
- Also fixed LOTR biome identification
-
Fixed Freezer Z-fighting on model
-
Added compatibility with Hbm's NTM craters
- Temperature and a special type of water - radioactive
-
Added compatibility for MrCrayfish's Furniture Mod / Cooking For Blockheads fridges (Food doesn't rot / rots 2 times slower)
- [Cooking For Blockheads] Requires GTNH version!
- [MrCrayfish's Furniture Mod] Added the ability to cool water in the freezer chamber
-
Enviromine parameters (Ambient Temperature, Ambient Air Quality, Ambient Sanity, Effect Temperature, etc.) are now displayed in the item description [Suggested by xronin01]
-
[NTM] Added player vomiting when poison/nausea potion effect is active
- Blood vomit if wither potion effect is active
- Can be disabled in the config
-
Now cooling water uses snowball instead of ice (in favor of survival mode) [Suggested by iamsoNewBee]
- Golden apple/carrot no longer rot [Suggested by iamsoNewBee]
- Minor food hydration balance changes [Suggested by iamsoNewBee]
- Golden apple/carrot no longer rot [Suggested by iamsoNewBee]
-
Hbm's NTM canned food no longer rot [Suggested by iamsoNewBee]
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Hbm's NTM drinks now restore hydration (And some also reduce the temperature (except for vodka, it increases))
-
(Hbm's NTM) Rotten food can be liquefied into Salient Green (recycling rotten food)
-
Added craft for clean water from an empty bottle and snowball
-
Minor code optimizations
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.3.148Loaders
Game versions
1.7.10Downloads
187Publication date
June 12, 2025 at 11:30 AMPublisher

kotmatross28729
Member