0.0.2
Compatibility
Required content
Changes
New Features
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Add some early game recipes by Magic_Sweepy;
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Add MAX stage components Magic_Sweepy;
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Add Nd:YAG process by Magic_Sweepy;
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Add some metastable elements and its recipes by Magic_Sweepy;
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Add recipes of some multiblock casings by Magic_Sweepy;
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Add new multiblock: Large Vacuum Chamber by Magic_Sweepy;
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New Rotor Holders and some Mega Turbines by Gate Guardian;
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Some Heat Exchangers and its recipes by Gate Guardian;
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Nerf rotor recipes, add curved plate -> plate recipes in Bending machine by Magic_Sweepy;
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Nerf crucible recipes by Magic_Sweepy;
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Add new multiblocks: Plasma Condenser and Stellar Furnace by Magic_Sweepy;
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Add Zylon process by Magic_Sweepy;
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Add many materials for EPcore machines by Magic_Sweepy;
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Add UIV stage materials by Magic_Sweepy;
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Add Cosmic Computing Mixtures and some related High-energy Physics items by Magic_Sweepy;
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Add Hexanitrohexaaxaisowurtzitane process by Magic_Sweepy;
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Add Degenerate Rheniium process by Magic_Sweepy;
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Add new wire coil block by Gate Guardian and Magic_Sweepy;
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Redo glasses and its recipes by Gate Guardian and Magic_Sweepy;
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Add new multiblock: Precise Assembler MT-3662 by Magic_Sweepy;
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Add Intravital SoC for Gooware Processor by Magic_Sweepy;
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Add LV-IV stage Component Assembler by Magic_Sweepy;
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Add PBI pipe casing and Advanced Filter Casing by Magic_Sweepy;
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Add new multiblock: Component Assembly Line by Gate Guardian and Magic_Sweepy;
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Add BPA/CBDO Polycarbonate process by Magic_Sweepy;
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Add Nitrile Butadiene Rubber (NBR) and Poly Phosphonitrile Fluoro Rubber (PPFR) process by Magic_Sweepy;
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Add wrap circuits for Component Assembly Line recipes by Magic_Sweepy;
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Add Curium-Bohrium fusion chain and Neutronium recipe by Magic_Sweepy;
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Add Polonium process by Magic_Sweepy;
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Add new multiblock: COMET-Compact Cyclotron by Magic_Sweepy;
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Redo some multiblock structure by Gate Guardian and Magic_Sweepy;
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Add Strontium-Radium process by Magic_Sweepy;
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Add some fantastic materials by Magic_Sweepy;
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New vein generator by Gate Guardian;
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Add Precious Metal process by Magic_Sweepy;
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Add Strontium Carbonate Boule, and Optical SoC for Optical Processor by Magic_Sweepy;
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Add Lanthanum Fullerene Nanotube process by Magic_Sweepy;
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Complete optical circuit materials by Magic_Sweepy;
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Add Californium-252-Oganesson fusion chain by Magic_Sweepy;
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Add Draconium process by Magic_Sweepy;
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Add UIV stage Superconductor by Magic_Sweepy;
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Redo Volcanus and Cryogenic Freezer logic by Magic_Sweepy;
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Add UIV stage component recipes by Magic_Sweepy;
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Add LV-OpV stage Decay Chamber by Magic_Sweepy;
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Add new multiblock: Dragon Fusion Unit by Magic_Sweepy;
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Nerf Silicon Boule recipes by Magic_Sweepy;
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Add FEP, nerf ZPM+ stage circuit board recipes by Magic_Sweepy;
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Add EV-LuV Rocket Engine, buff rocket fuel heat value by Magic_Sweepy;
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Add some energy input/output hatches by Magic_Sweepy;
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Add Lu/Tm:YVO process by Magic_Sweepy;
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Add LV-OpV stage Ultraviolet Lamp Chamber by Magic_Sweepy;
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Add Meitnerium and Roentgenium chain by Magic_Sweepy;
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New Renderer by Gate Guardian;
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Add PCB Factory Casings by Magic_Sweepy;
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Add new multiblock: Dangote Distillery by Magic_Sweepy;
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Add new multiblock: Industrial Primitive Blast Furnace by Gate Guardian;
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Add new multiblock: Large Steam Compressor by Magic_Sweepy;
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Add new multiblock: Quantum Force Transformer by Gate Guardian and Magic_Sweepy;
Bug Fixes
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Fix temperature problem of some recipes by Magic_Sweepy;
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Fix glue recipe conflict by Magic_Sweepy;
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Fix localized text problem of Industrial Fishing Pond by Magic_Sweepy;
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Improve global and local code structure by Gate Guardian;
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Fix blast temperature of some materials by Magic_Sweepy.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jEYgJjpQ:6CKl7Sdu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jEYgJjpQ:6CKl7Sdu"
}




