Tags
Creators
Details
Licensed MIT
Published last year
Updated 8 months ago
All versions
3.0
Release
Epic Battle Music 3.010 months ago 57
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client-side
Server-side
Changes
Version 3.00 — Total Immersion Update
- Ported to the Forge
- Added fade-in when a boss appears or when you return to its range
- Added fade-out when the boss is defeated or when you leave the area
- New setting to configure fade-in / fade-out check frequency
- Improved volume slider design for better usability
- Music now resumes from where it stopped if you leave and return to the boss
- If the boss is still alive and the track ends, a new song starts automatically
- Fully translated to all Minecraft languages
- Major code optimization and internal improvements
Epic Battle Music is now more cinematic, immersive, and seamless than ever, every boss fight feels like a true final battle.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:c0wkkHxk:g0VOQjra"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:c0wkkHxk:g0VOQjra"
}

