20.14.1.1.0
Compatibility
Required content
Changes
Update 1.1.0
-
Added new Sickle and its Moveset
- Inclusive Dual Moveset
-
Added compatibility with Nightfall Parry (not tested: if it does not work, pls report in our Epic Fight discord Post)
-
added Execution for Battlestaff (need Combat Evolution)
-
modiefied Battlestaff Innate: (thanks to Sid)
- can now be parried
- when it get parried, the attacker will be neutralized and can be executed by the Victim
- Added a soundeffect when it get parried (not tested: if it does not work, pls report in our Epic Fight discord Post)
-
increased Attackspeed for Light Greatswords by 20%
-
Fixed Battlestaff Airslash
-
Fixed Dual Milady Auto 4 was Cancable
-
adjusted some timings
-
adjusted Battlestaff Hitbox.. and its still broken :(
-
fixed: dropped Netherite Battlestaff using the wrong texture
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kY95MKf3:ZSmSgKiP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kY95MKf3:ZSmSgKiP"
}


