20.14.1.6.0
Compatibility
Required content
Changes
20.14.1.6.0
- switched to Moddev Gradle
added new Weapon Set: Messers!
Messer's have onehanded and twohanded style. Each style has 3 unique Basic Attacks
- finally finished Basic Moveset for Bonecutting Saw!
- added 3 Auto Attacks for BoneSaw
- added unhealthy Energy Drink
New Greataxe Moveset!
This Update also Patches WoM's Greataxe, giving it a unique new DUAL Moveset. it also got a onehanded moveset but it is the same as Bone Saw. (reqires new Companion Mod like Evil Tachi) https://www.curseforge.com/minecraft/mc-mods/epic-fight-dual-greataxe-moveset-a-wom-expansion
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added Dual Greataxe Auto 1-4
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added Dual Greataxe Dash and Airlash
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added Annihliate Innate Move (will probably be redone in future)
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added new Potion Effect for Hollow Longsword Innate
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improved Whirlwind Innate
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enhanced Evil Odachi Neutralized Animation
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improved some more evil stuff
Potion Update
Added 8 new Potion Effects in Total
- added Stamina Regneration Potion (+0.33 Stamina Regneration) can be brewed with Golden Apple
- Added Max Stamina Potion (+ 5 Stamina) can be brewed with Fearther
- added Dexterity Potion (increases Attackspeed by 15%) can be brewed with Mundane Potion and Prismarine Shard
- added Vigor Potion (Increases Attack Damage by 20%) can be brewed with Strong Strength Potion and Echo Shard
- added Impact Potion (+ 2 Impact) can be brewed with Prismarine Crystals
- added Mortal Curse Potion Effect (takes 30% of your max hp) can be brewed by turing something good in something evil..
- added Crumbling Potion Effect (takes 25% of your current armor and 50% of your Armor Toughness) can be brewed with Thick Potion and Popped Chorus Fruit Most Potion have Long and Strong varaiants
- added Recipes to most Potions ( ˘︹˘ )
- each Potion Effect has a unique new Potion Icon
- potions do not affect mobs
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kY95MKf3:xTzHTBzn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kY95MKf3:xTzHTBzn"
}


